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NPC Generator

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Advanced [show]


Giselle Bentley, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and is generally shirtless and showing off her tattooed chest. Her hair, while still mostly red, has prominent grey streaks. She has a tattooed face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved from fad to fad and when she turned 15 she discovered singing. She has never given up on her singing dream.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Ugly, Shy, Insane. Bonds: Enemies, Military. Occupation: Junk Dealer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Giselle Bentley, Female Human Bard 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)7 (-2) 13 (+1)5 (-3)
Skills Intimidation +0, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antinua Smith, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a simple yellow robe with black stripes complete with hood. Her chestnut hair is kept up in a ponytail inside a Stetson hat. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in a small island village. Antinua liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Tailor for the past few years.

Motivation: Money/treasure; and she is unsatisfied with her job

Ideals: Joker, Philantrophist. Bonds: Nature, Job, Rich. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Antinua Smith, Female Half-Elf Fighter 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)15 (+2) 12 (+1)18 (+4)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Serpent Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his yellow fur in a flapper bob. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Joker. Flaws: Insane, Hedonist. Bonds: Attractive. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Serpent Shoe, Male Tabaxi Monk 10
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)15 (+2) 11 (+0)17 (+3)
Skills Intimidation +7, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 2200 gp. Black star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vorka Axton, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'4" and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. Her black hair, when down, is lengthy. She is baby faced.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born blind and as such lacked many opportunities for work. In her 15th year, her parents were killed by a dire rats raid, leaving Vorka alone in the world. After a stint in an orphanage, she was adopted. She struck the Fletcher job and began her own company from there.

Motivation: She is greedy.

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Job, Enemies. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Vorka Axton, Female Half-Orc Warlock 7
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)8 (-1) 7 (-2)13 (+1)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Malachite (5 gp). Chrysoberyl (60 gp). Onyx (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leshanna Suithrasas, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing colorful clothing, dressed as a Scribe. Her head has been shaved. Her fierce blue eyes like to dwell on things.

Personality: She is a hateful person. She taunts others and blames them for her problems. As long as the job gets done she does not care how it got done.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leshanna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC.

Ideals: Professionalism, Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Scribe

Voice: Complex vocabulary, royal

Attributes [hide]

Leshanna Suithrasas, Female Elf Fighter 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 17 (+3)10 (+0)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Deep green spinel (160 gp).


Social Check DCs


Silent Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She dresses in brown turtlenecks beneath a blue coat with black slacks. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying orange fur a little too much giving a sharp orange color. She is very pretty but has cold, dead eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a great chef.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted psionic powers by her dying sister.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Disciplined, Gifted. Bonds: Slave, Attractive, Religious. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Silent Of Ivory, Female Tabaxi Commoner 5
Medium (6'4") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)12 (+1) 14 (+2)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Drogo Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and chestnut with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His blue unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He feeds upon the attention of others.

History: Drogo was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Fasharash, Male Half-Elf Cleric 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp. Deep blue spinel (1200 gp). Azurite (16 gp). Golden pearl (50 gp).


Social Check DCs


Ida Alfonso, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman is wearing a long, violet cloak. Her clothes are grease stained in places. She wears her silver hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to make people angry or surprised. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Ida was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Ida's mother didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Dyer for the past few years.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and expand her business

Flaws: Antagonistic, Hedonist, Ugly. Bonds: Poor, Immigrant, Job. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Ida Alfonso, Female Half-Elf Rogue 1
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 14 (+2)10 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Emsworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is silver, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur, Athletic, Justice. Bonds: Attractive, Criminal record. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Guy Emsworth, Male Human Aristocrat 10
Medium (5'10") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)19 (+4)
Skills Intimidation +8, Performance +8
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 130 pp. Bloodstone (70 gp). Black pearl (500 gp).


Social Check DCs

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