Ilde Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She is physically well-built. Her silver hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She is almost excessively polite to everyone, even when angry. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: The child of western immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She left for the west, certain she would find work there.
Motivation: She's repulsed by the PC; and wants a kiss
Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Sculptor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 20 (+5) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 350 gp.
Uadjit Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears skinny pants and wears a black and blue robe with the hood down. Her copper crest is singed and shortened. She has red eyes.
Personality: Uadjit is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a ruthless business woman, a trait she acquired from her father.
History: She comes from a rich southern family. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has built up a small fortune and can afford her own way.
Motivation: Marry her brother to traveling adventurers; and doesn't want to be a weaver and was forced into it by her family
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Rich, Family. Occupation: Weaver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp.
Cloud In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'3". He is typically in his Bellfounder uniform, and his gloved hand is found clutching a flail. His brown fur has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Opinionated, Joker. Flaws: Disease. Bonds: Job. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 16)
Armor Class 13
Hit Points 66 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll, Draconic, Terran
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 12000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Sapphire pendant on gold chain (3000 gp). Silver chalice with lapis lazuli gems (90 gp). An abacus with copper, silver and gold markers (90 gp). Gold music box (3000 gp). A small bag of saffron. (80 gp). Jeweled electrum ring (6000 gp). Old masterpiece painting (1700 gp). Silver ewer (80 gp). Cloth of gold vestments (90 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (1700 gp). Solid gold idol (900 gp).
Kilvar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear flannel. He has a long red beard with little hanging trinkets. His eyes are a pleasant violet.
Personality: Eccentric and domineering, Kilvar will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the west to a Server, Kilvar learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Server job now, and dutifully fulfills any obligations he has.
Motivation: Meet up once more with his childhood friend; and to be a engraver again
Ideals: Athletic, Extrovert. Bonds: Job, Nature, Adventurer. Occupation: Server
Voice: Switch between two voices
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 5)
Armor Class 14
Hit Points 16 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 100 gp. Star rose quartz (60 gp). Obsidian (10 gp). Alexandrite (1200 gp). Black pearl (1200 gp).
Einkil Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Sold as a small child to a wizard, Einkil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Einkil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Fighting. Bonds: Attractive, Immigrant, Nature, Mentor. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 41 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fonkin Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy red beard and wild red hair. His eyes, though not visible through his cowl, are hazel.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Roofer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp.
Dara Galanodel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a deerstalker hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She invites people to come help in her community garden.
History: She was born to a pair of big game hunters, but was frequently ill as a child. At some point she was captured by dire rats and was tortured. After several years of this she finally managed to escape. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Someone believes her a fraud; and revenge
Ideals: Philantrophist. Flaws: Disease. Bonds: Enemies, Slave. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Everard Morton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His hair is brown and very short. His eyes are hazel and beady.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Sold as a small child to a brothel owner, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 40 pp. 1 Banded mail.
Purah Passion, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her white hair down. Her black eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She comes from a rich southern family. She struck it rich when she found rare goods in large quantities. She got away from her former life and has fallen to alcoholism.
Motivation: She has money and likes to spend it.
Ideals: Joker, Optimist. Flaws: Addict. Bonds: Rich. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 18)
Armor Class 9
Hit Points 64 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +9 / 5d6+3, Ranged +5 / 5d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 |
Possessions: 10000 gp. Silver comb with moonstones (400 gp). Embroidered and bejeweled glove (4000 gp). A roughly beaten golden orb (160 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Solid gold idol (500 gp). Silver chalice with lapis lazuli gems (160 gp). Jeweled anklet (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!
