Darrak Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. His moppish silver hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.
History: Born in the north to a Layabout, Darrak learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.
Motivation: His religion dominates his actions.
Flaws: Antagonistic, Addict. Bonds: Attractive, Job, Religious. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Seven In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time, and sports empty pouches on her belt. She has gray fur. Her hazel eyes are slightly larger than normal.
Personality: Always inclined to offer people food she seems plenty friendly. She is a great chef.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Recently she has begun working with bootleggers and crooks.
Motivation: Meet up once more with her childhood friend; and a rival would like her out of the picture
Ideals: Philantrophist, Gifted. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 70 gp.
Zûgor Kimberly, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a black suit. He carries a battered spear and tarnished sickle as well. His red hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He is a great chef.
History: The child of a Seamstress, who enjoyed hunting, Zûgor was taken on many hunting expeditions. He found a children's book about a Half-Orc Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Seamstress again; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Bonds: Job, Nature, Adventurer. Occupation: Blacksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 10 pp.
Enna Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear violet clothing when she does not wear armor. She is portly but not overly obese. Her silver hair is cut short. She tend to wears goggles to shield her eyes.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Gifted from a young age, Enna studied abroad. In her 12th year, her parents were killed by a brigands raid, leaving Enna alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A deep hatred of brigands; and she is greedy
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Enemies, Rich. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 24000 sp. Blue quartz (4 gp). Chalcedony (70 gp). Peridot (70 gp). 1 Minor magic item.
Elizabeth Clare, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is styled in orderly dreadlocks. Her eyes are a pleasant green.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Elizabeth has worked very hard to control her curse. She hasn't been sleeping well lately.
Motivation: Someone believes her a fraud; and many illithids want her driven away
Flaws: Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 500 gp. Malachite (10 gp). White opal (700 gp). Red garnet (140 gp).
Gurdis Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a blue scarf. She has slicked back red hair. She wears crescent spectacles with a black brim.
Personality: Gurdis is depressed about a lot of things. She tends to be a nihilist. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has money and likes to spend it; and she loathes her own lifestyle
Ideals: Impeccable. Flaws: Depressed, Shy. Bonds: Immigrant, Rich. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 370 gp. 1 Banded mail.
Symma Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She has a moderate pudge and is not very fit. She wears a feathered hat to hide her balding. Her eyes, though not visible through her cowl, are gray.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Symma was raised in a hard working conservative environment. Her mother was a mechanic, and taught her how to fix just about anything. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Doesn't want to be a Herbalist and was forced into it by her family; and she wants to get laid
Ideals: Optimist, Persistence. Bonds: Attractive, Has a crush, Job, Family. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate. 1 Half-Plate.
Quick Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is portly but not overly obese. Her black fur is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a desert tribe. Her psionic abilities were realized during a raid on her village. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out; and she is terrified, and will act out of fear
Ideals: Joker, Gifted. Flaws: Emotional. Bonds: Attractive, Nature, Slave. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 130 gp. Cloth of gold vestments (160 gp).
Carlin Offund, Female Gnome [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively, and carries longbows. She has wavy auburn hair. This gray eyed easterner is not easily forgotten.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the east her family was never financially stable. Through the years after Carlin was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Carlin's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Carlin and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 29000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
