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NPC Generator

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Advanced [show]


Waywocket Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She has a moderate pudge and is not very fit. Her white hair is braided into rings. Her skin is flawless and her green eyes scan people very quickly.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Servant. In the meantime she has taken over work as a Servant and occasionally as a mercenary.

Motivation: To reunite with her old friends; and further expansion of business

Ideals: Optimist. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Waywocket Boondiggles, Female Gnome Commoner 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)10 (+0) 14 (+2)17 (+3)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 290 gp. 1 Banded mail.


Social Check DCs


Zykroff Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her crest is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She receives visions of the future at random moments

History: Sold as a small child to a wizard, Zykroff was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her martial abilities were realized during a raid on her village. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Entrepeneur, Athletic, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Zykroff Ghaallixirn, Female Dragonborn Warrior 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 44 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 12 (+1)9 (-1)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 170 pp.


Social Check DCs


Bathin Vice, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: Bathin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His religion dominates his actions; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: In love, Religious, Immigrant. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Bathin Vice, Male Tiefling Cleric 8
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 6 (-2)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Anselm Hayley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy silver hair. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Justice, Fighting. Bonds: Rich, Attractive, Job. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Anselm Hayley, Male Human Monk 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 200 sp. Rose (60 gp).


Social Check DCs


Cloud Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He has dyed his greying brown fur a little too much giving a sharp brown color. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with poetry.

History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He has never given up on his poetry dream.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Artistic, Athletic. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Cloud Prim Posies, Male Tabaxi Bard 8
Medium (6'0") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)12 (+1) 17 (+3)13 (+1)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 100 pp. Alexandrite (1600 gp). Jade (80 gp). Deep blue spinel (1600 gp). Deep blue spinel (1600 gp). Peridot (70 gp). Deep green spinel (80 gp).


Social Check DCs


Carrie Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Logical, Justice. Bonds: Rich, Job, Nature, Criminal record. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Carrie Floshem, Male Elf Druid 13
Medium (5'4") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 74 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Arcana +7, Insight +7
Senses Passive Perception 13
Languages Common, Elven, Auran, Terran, Druidic
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156554432

Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). An abacus with copper, silver and gold markers (130 gp). Large well-done wool tapestry (200 gp). Black velvet mask with numerous citrines (130 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Helen Abram, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black hair is styled in orderly dreadlocks. Her green eyes are slightly larger than normal.

Personality: She is almost excessively polite to everyone, even when angry. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: When she was but 5 years old her parents immigrated from the west. She has chosen to use the inheritance that was left to her frivolously. She has dedicated herself to building a better village for her children.

Motivation: Obtaining odd cultural Human artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Rich, Immigrant. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Helen Abram, Female Human Expert 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 8 (-1)16 (+3)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. 1 Chain shirt.


Social Check DCs


Oriel Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She dresses in brown turtlenecks beneath a blue coat with brown slacks. Her silver hair is lengthy. Her eyes are brown.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. In her 14th year, her parents were killed by a dire rats raid, leaving Oriel alone in the world. After a stint in an orphanage, she was adopted. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants her found; and her religion dominates her actions

Ideals: Impeccable. Bonds: Enemies, Religious, Adventurer, Family. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Oriel Bradshaw, Female Human Ranger 4
Medium (4'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)16 (+3) 17 (+3)13 (+1)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 28000 sp.


Social Check DCs


Fallond Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He is dressed in an above average manner, and his gloved hand is found clutching a lance. His golden hair is braided into rings. He has gleaming, smiling hazel eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Flaws: Antagonistic. Bonds: Attractive, In love, Immigrant, Poor. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Fallond Daerdahk, Male Dwarf Commoner 4
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)6 (-2) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 21000 sp. Obsidian (15 gp). 1 Minor magic item.


Social Check DCs

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