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NPC Generator

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Advanced [show]


Roger Wilborn, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars and is in decent physical shape. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roger took refuge in the large cave and found the beat up shortspear and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Addict. Bonds: Nature, Rich. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Roger Wilborn, Male Half-Elf Monk 5
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)9 (-1) 11 (+0)13 (+1)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Violence, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy red hair. His red eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist. Bonds: Poor, Nature. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Andram Violence, Male Tiefling Commoner 5
Medium (6'1") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)12 (+1) 11 (+0)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Calcitro Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is smooth and relatively long. He has several tiny jet earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.

History: Calcitro was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Rich, Family. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Calcitro Sunmeadow, Male Halfling Commoner 4
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 15
Hit Points 7 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Andraste Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is physically well-built. She wears her golden hair up in a very large beehive style do. Her eyes are green and catlike.

Personality: She exudes charisma. She is a tour de force of persuasion. Flattery will make her almost putty in your hands.

History: The child of a Spice Merchant, who enjoyed hunting, Andraste was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Laborer. She has worked as a Laborer like her mother before her.

Motivation: Seeks redemption; and further expansion of business

Flaws: Selfish. Bonds: Attractive, Nature, Job, Criminal record. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Andraste Meliamne, Female Elf Druid 1
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 17 (+3)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Drifting Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His orange fur is singed and shortened. His eyes are likewise hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small desert village. Like his mother and his brother before him, after school he went straight into learning to become a Dilettante. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: Expand his business; and further expansion of business

Ideals: Justice. Flaws: Ugly, Cynical. Bonds: Nature, Job. Occupation: Dilettante

Voice: Sleepy voice

Attributes [hide]

Drifting Of World, Male Tabaxi Rogue 4
Medium (5'2") Tabaxi, Lawful Good (CR 4)
Armor Class 15
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 12 (+1)14 (+2) 17 (+3)18 (+4)
Skills Nature +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5

Possessions: 200 gp. Rock crystal (20 gp). Rose (20 gp). Red garnet (120 gp).


Social Check DCs


Zepar Care, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a green suit. He has a moderate pudge and is not very fit. His white hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Zepar wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He struck the Weaver job and began his own company from there.

Motivation: He is unsatisfied with his job; and to be a beggar again

Ideals: Disciplined, Artistic. Flaws: Fearful. Bonds: Job. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

Zepar Care, Male Tiefling Wizard 9
Medium (6'0") Tiefling, Lawful Good (CR 9)
Armor Class 12
Hit Points 28 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)20 (+5) 11 (+0)11 (+0)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Druidic, Gnoll, Draconic, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164443210000

Possessions: 1700 gp. Brass mug with jade inlays (100 gp). A necklace of small pink pearls (3000 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item.


Social Check DCs


Arannis Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears many layers of old clothing at all times. His blonde hair is heavily combed to the left. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of southern immigrants he idolized his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and wants to raise his children well

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Immigrant. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Arannis Kitchur, Male Half-Elf Ranger 13
Medium (5'11") Half-Elf, True Neutral (CR 13)
Armor Class 9
Hit Points 68 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2000 gp. Tiger eye turquoise (10 gp). Sard (60 gp). Fire opal (700 gp). Eye agate (10 gp). Deep green spinel (160 gp). Jade (160 gp). Emerald (700 gp). Tourmaline (160 gp). 1 Minor magic item.


Social Check DCs


Yvonne Gresham, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is portly but not overly obese. Her white hair is cut short. Her fierce violet eyes like to dwell on things.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also hits on women, regardless of circumstances.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Yvonne was left her mother's suit of armor and trained in its use and care. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Terse. Bonds: Has a crush, Military, Adventurer. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Yvonne Gresham, Female Human Expert 11
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 79 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 16 (+3)11 (+0) 16 (+3)16 (+3)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 2100 gp. Jeweled gold crown (4000 gp). Golden circlet with four aquamarines (4000 gp). Silver ewer (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a broad hat to cover her moderate length white fur. She has a tattooed face.

Personality: Leaf is depressed about a lot of things. She tends to be a nihilist. She never wears the same outfit twice, unless she absolutely has to.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. While studying, she fell in love. They married and had a son. She's also a talented Tanner, but doesn't like to broadcast it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Ideals: Artistic. Flaws: Depressed. Bonds: In love, Job, Criminal record. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Leaf Wing, Female Tabaxi Aristocrat 4
Medium (4'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 9 (-1)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Solid gold idol (800 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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