Trym Read, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Herbalist does. He sports a long golden beard, and similarly colored long hair. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Shoemaker mother left him crippled. He struck the Herbalist job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Herbalist
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp.
Bertram Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears white trousers with red and black striped suspenders. He wears various colorful collared shirts. He has styled his black hair well, parting it to the right. His green eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To get a good night's sleep; and regain custody of his daughter
Flaws: Disease, Mundane, Insomniac. Bonds: Family, In love. Occupation: Herbalist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 11)
Armor Class 11
Hit Points 69 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Draconic
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +4
Possessions: 70 pp.
Ghaliver Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a white armored body suit, with a simple blue line shooting up and back down. He has a hunchback. He sports a flattop hair cut. His violet eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Halflings.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Half-Orc compassion.
Ideals: Optimist, Artistic. Flaws: Ugly, Racist. Occupation: Slave Trader
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 16)
Armor Class 15
Hit Points 120 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +7
Possessions: 500 pp. Chrysoprase (20 gp). Silver pearl (50 gp). Banded agate (9 gp). Star ruby (400 gp). Sardonyx (20 gp). Black pearl (1600 gp). Star ruby (400 gp). Lapis lazuli (9 gp). Eye agate (9 gp). Onyx (20 gp). Rhodochrosite (9 gp). Red-brown spinel (50 gp). Golden yellow topaz (1600 gp). Rich purple corundum (400 gp). Azurite (9 gp). Rhodochrosite (9 gp). Golden yellow topaz (1600 gp).
Oskar Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a brown coat over a black low-cut shirt, and a top hat upon his head. His auburn hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.
History: When he was but 6 years old his parents immigrated from the north. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and further expansion of business
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 93 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 19 (+4) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Infernal, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1200 gp. Solid gold idol (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).
Dynamic Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He likes to wear ponchos typically of a light brown in addition to tight pants. His red fur is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Dynamic grew up listening to his mother's many stories. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted. Flaws: Lazy. Bonds: Attractive, Adventurer, Religious. Occupation: Fortune-teller
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 74 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 18000 sp.
Lamlis Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He likes to wear ponchos typically of a light blue in addition to tight pants. He wears his red hair up. His eyes are violet and catlike.
Personality: Lamlis is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Lamlis was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his painting dream.
Motivation: Regain custody of his daughter; and he feels threatened by others
Ideals: Entrepeneur, Artistic. Flaws: Depressed, Fearful. Bonds: Family. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 4 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 7 (-2) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Auran, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 90 pp. 1 Masterwork Common Melee.
Kerkad Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He has moderate length copper crest. His gold eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Kerkad lived on a farm with his father, near the main road leading to a nearby town. He moved out north to avoid the crime he committed. He became a Shepherd soon after.
Motivation: Wants his loneliness to end; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy. Bonds: Attractive, Job, Family, Criminal record, Has a crush. Occupation: Shepherd
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 19 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 200 pp.
Shadow Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large pastel jacket. He has moderate length yellow fur. He has amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: A rival would like him out of the picture; and he has money and likes to spend it
Flaws: Antagonistic, Fearful. Bonds: Nature, Rich, Criminal record. Occupation: Bather
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Serpent In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears just a brown suit. His fur is black and curly. His eyes are hazel and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful brothel owner made him what he is. Through the years after Serpent was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Serpent's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and wants to raise his children well
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 3 (-4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
