Oren Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'4" and wears white trousers with black and grey striped suspenders. He wears various colorful collared shirts. His right hand appears badly burned and disfigured. He keeps his blonde hair in a flapper bob. This blue eyed southerner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Knight business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oren grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oren. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly. Bonds: Religious, Job, Criminal record. Occupation: Knight
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 35 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Waywocket Ningel, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears bulky tan painted plate armor. Sporting a golden mohawk this woman's hair draws a lot of attention. Her fair skin shows little sign of her aristocratic breeding.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Waywocket was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Joker, Artistic. Bonds: Attractive, Religious, Enemies. Occupation: Scribe
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 5000 cp.
Veloptima Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'1" and wears bulky tan painted plate armor. Her hair is auburn and very short. She has gleaming, smiling violet eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north her family was never financially stable. She dropped out of school before completing her studies. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Logical. Flaws: Sensitive, Secretive. Bonds: Poor, Adventurer. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Malachite (10 gp). Rhodochrosite (10 gp). 1 Minor magic item.
Gerard Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and silver. His gray eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Criminal record, Religious. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 3000 cp. Cloth of gold vestments (160 gp).
Paymon Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His hair is purple and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: Paymon lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He doesn't get along with people that don't share his tastes; and to unite with his sister
Ideals: Impeccable. Flaws: Antagonistic, Addict. Bonds: Family, Criminal record. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Aquan, Draconic
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1400 gp. Eye agate (5 gp). Hematite (5 gp). Golden yellow topaz (1100 gp). Smoky quartz (30 gp). Sard (30 gp). Zircon (30 gp).
Rhogar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His crest is blue and curly. His red eyes dart from person to person.
Personality: Calm and collected, he is a well trained Stableman. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his sister before him, after school he went straight into learning to become a Stableman. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Gifted. Bonds: Attractive, Job, Rich. Occupation: Stableman
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Ignan
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 350 gp. Violet garnet (400 gp). Aquamarine (400 gp).
Nuraval Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others.
Flaws: Fearful. Bonds: Attractive, Immigrant, Poor. Occupation: Bowyer
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Uthemar Aloro, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. His silver hair is smooth and relatively long. He wears an eyepatch.
Personality: Overbrimming with self-confidence, Uthemar isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Uthemar studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted arcane powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Justice, Gifted. Flaws: Ugly. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Rock crystal (70 gp). Golden yellow topaz (700 gp).
Frederick Law, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple black line shooting up and back down. His blonde hair is lengthy. He has violet eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Frederick lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now spends his time doing works of charity.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Logical, Philantrophist. Bonds: Attractive, Family. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp.
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