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NPC Generator

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Advanced [show]


Ombul Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. His hair, while still mostly blonde, has prominent grey streaks. His green eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ombul hails from a village terrorized by goblins. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against goblins; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Enemies, Slave. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Ombul Littlefoot, Male Halfling Commoner 13
Small (3'0") Halfling, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 35 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +6, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. 1 Medium magic item.


Social Check DCs


Manfred Fawcett, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is portly but not overly obese. His chestnut hair is thinning but still full. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the south. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Bonds: Attractive, Family, Poor, Criminal record. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Manfred Fawcett, Male Human Rogue 9
Medium (6'4") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 30 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 16000 sp.


Social Check DCs


Habor Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.

History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Shy, Addict. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Habor Prudence, Male Tiefling Fighter 8
Medium (5'11") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)12 (+1) 15 (+2)16 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp. Obsidian (9 gp). Tiger eye turquoise (9 gp). Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). Star ruby (1600 gp). Amethyst (90 gp).


Social Check DCs


Harvest Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak, and carries whips. Her lavender fur is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: She acts crazy and hedonistic. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: The child of eastern immigrants she idolized her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She would like to get married and retire; and she's attracted to the pc

Ideals: Fighting, Persistence. Flaws: Hedonist. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Harvest Grass, Female Tabaxi Aristocrat 10
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 14000 sp. Chrysoprase (20 gp). Deep green spinel (80 gp). Chalcedony (20 gp). Rock crystal (20 gp). Brown diamond (2000 gp). White opal (600 gp).


Social Check DCs


Crampernap Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long auburn hair kept up in a rat tail. His eyes are green and beady.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Religious, Family. Occupation: Layabout

Voice: Sounds elderly

Attributes [hide]

Crampernap Ningel, Male Gnome Adept 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 15 (+2)16 (+3)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 60 gp.


Social Check DCs


Falkrunn Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears dark leathers with embroidery. Her auburn hair is slicked back into a classic pompadour. Her eyes are amber.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is afraid of women and trembles around them

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. She has never given up on her music dream.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy, Disease. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Falkrunn Balderk, Female Dwarf Rogue 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1100 sp. 1 Chain shirt.


Social Check DCs


Trail Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His lavender fur is long and unkept. His eyes are likewise green.

Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trail was born the youngest of three triplets. Trail abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Butcher like his father before him.

Motivation: Marry his sister to traveling adventurers; and to be a guard again

Flaws: Ugly, Shy. Bonds: Job, Family, Adventurer. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Trail Shore, Male Tabaxi Monk 7
Medium (5'11") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)12 (+1) 7 (-2)14 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Traki Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of bastard swords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a long white beard with little hanging trinkets. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his poetry dream.

Motivation: To protect his home.

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Traki Sherman, Male Half-Elf Barbarian 15
Medium (5'5") Half-Elf, Chaotic Good (CR 15)
Armor Class 9
Hit Points 99 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Nature +7, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Draconic, Halfling
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1

Possessions: 4000 gp. Jet (80 gp). Hematite (10 gp). Eye agate (10 gp). Coral (80 gp). Black star sapphire (600 gp). Golden yellow topaz (900 gp). Golden pearl (80 gp). Black pearl (900 gp). Iolite (70 gp). Tourmaline (80 gp). Malachite (10 gp). Alexandrite (900 gp). Rock crystal (70 gp). Sardonyx (70 gp). Alexandrite (900 gp). Red spinel (80 gp). 1 Medium magic item.


Social Check DCs


Blendaeth Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a black feathered hat and black clothes. Her white crest is lengthy and is close to two feet long. Her red unseeing eyes seem to look past you.

Personality: This woman loves singing and to teach people singing more than just about anything. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a pair of adventurers, Blendaeth grew up listening to her mother's many stories. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often; and regain custody of her daughter

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Blendaeth Beryntolthropal, Female Dragonborn Aristocrat 4
Medium (6'3") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 18 (+4)16 (+3)
Skills Insight +6, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs

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