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NPC Generator

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Advanced [show]


Stannor Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a red suit, brown shirt, and black tie. His blonde hair is greasy and uncared for. He has amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Doctor profession.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Stannor Leagallow, Male Halfling Rogue 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 13 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)11 (+0) 6 (-2)10 (+0)
Skills Animal Handling +1, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Korfel Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears silk and lounges about seductively. His white hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Korfel was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Korfel Dalanthan, Male Elf Commoner 10
Medium (4'11") Elf, Chaotic Good (CR 10)
Armor Class 9
Hit Points 12 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)14 (+2) 14 (+2)14 (+2)
Skills Athletics +5, Deception +6
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +6

Possessions: 1600 gp. Rock crystal (50 gp). Iolite (50 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Borun Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. His red hair is unkempt and raggedy. His eyes are a pleasant hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: To end his boredom.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor, Religious. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Borun Brightmoon, Male Halfling Aristocrat 16
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 64 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)7 (-2) 15 (+2)15 (+2)
Skills Nature +3, Stealth +9
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4

Possessions: 8000 gp. Black velvet mask with numerous citrines (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Sapphire pendant on gold chain (2300 gp). Gold and topaz bottle stopper cork (800 gp). Jeweled gold crown (8000 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Sapphire pendant on gold chain (2300 gp). Silver comb with moonstones (300 gp). Embroidered and bejeweled glove (3000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (500 gp). Silver ewer (40 gp). Jeweled electrum ring (8000 gp). Old masterpiece painting (2300 gp). Embroidered and bejeweled glove (3000 gp). An abacus with copper, silver and gold markers (150 gp). Solid gold idol (800 gp). Jeweled gold crown (8000 gp).


Social Check DCs


Dench Rutland, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has no hair. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Lazy. Bonds: Nature. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Dench Rutland, Male Half-Orc Warrior 7
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Insight +6, Performance +3
Senses Passive Perception 13
Languages Common, Orc, Halfling, Celestial
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 6000 sp. Coral (110 gp). Blue quartz (13 gp). Jasper (50 gp).


Social Check DCs


Grai Eastoft, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. With wild white hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is a very good compulsive liar and kleptomaniac.

History: Sold as a small child to a brothel owner, Grai was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Grai was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Grai decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Grai and her spouse have recently divorced.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Mentor. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Grai Eastoft, Female Half-Orc Warrior 6
Medium (6'5") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 70 pp. Tiger eye turquoise (13 gp).


Social Check DCs


Abalaba Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She is generally well dressed albeit a few years behind the times. Her whole body is exceptionally muscular. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes are passionate and lively.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She misses her home and complains about the freezing weather, even in summer.

History: The child of a Bather, who enjoyed hunting, Abalaba was taken on many hunting expeditions. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle.

Flaws: Depressed, Insane. Bonds: Attractive, Immigrant, Nature. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Abalaba Fiddlefen, Female Gnome Ranger 14
Small (3'0") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 127 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)7 (-2) 15 (+2)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 4000 gp. 1 Minor magic item.


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his hair in dreadlocks. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Barkeep profession.

History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered painting. He struck the Shoemaker job and began his own company from there.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Job, Immigrant. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Branson, Male Human Ranger 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 43 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)15 (+2) 10 (+0)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Roywyn Folkor, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. With wild golden hair. She has brown eyes and a tan hat with a brown feather.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised in a white middle class family as the only child. She was taken from her home at a very young age. She used her abilities to trick people and travel the world for free.

Motivation: To pay off her debts; and she is unsatisfied with her job

Flaws: Mundane. Bonds: Job, Slave, Criminal record, Debt. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Roywyn Folkor, Female Gnome Druid 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)17 (+3) 6 (-2)13 (+1)
Skills Animal Handling +0, Arcana +5
Senses Passive Perception 8
Languages Common, Gnome, Orc, Ignan, Infernal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Spear Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His red fur is braided into rings. His eyes are a pleasant copper.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He feeds upon the attention of others.

History: He was born in the east, but his parents moved at a very young age to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Flaws: Mundane. Bonds: Job, Attractive, Immigrant, Criminal record. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Spear Grass, Male Tabaxi Fighter 1
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)11 (+0) 8 (-1)15 (+2)
Skills History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp. Silver pearl (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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