Alberich Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. He wears his blonde hair up in a very large beehive style do. This gray eyed northerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Alberich hails from a village terrorized by illithids. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Bonds: Job, In love, Enemies, Immigrant. Occupation: Bellfounder
Voice: Whispers
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 110 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (600 gp).
Griselda Law, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'8" and wears tight fitting clothing which further accentuates her frame. Her moppish silver hair is in a traditional bowl cut. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. In her 16th year, her parents were killed by a orcs raid, leaving Griselda alone in the world. After a stint in an orphanage, she was adopted. She's since become an addict/alcoholic.
Motivation: A deep hatred of orcs; and several ex partners dislike her way of doing things and want revenge
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Slave, Religious, Enemies. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Guy Harris, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man is renowned for his bright yellow suits and hats. His long golden hair is drawn into a two foot long braid. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.
History: The child of northern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. He left for the north, certain he would find work there.
Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Shy, Lazy. Bonds: Poor, Immigrant. Occupation: Crown-heir
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp.
Roger Riley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His brown hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Roger is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Roger was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Roofer
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 18 (+4) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: 4000 cp. Citrine (80 gp).
Abad Dare, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. He has styled his white hair well, parting it to the left. His black eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted arcane powers by his dying brother.
Motivation: He uses money and sex appeal to get what he needs; and to clean up the streets
Ideals: Gifted, Fighting. Bonds: Attractive, Immigrant, Guardian, Rich. Occupation: Miller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 600 sp.
Thorpe Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in a clean white cloak covering his clean studded leather. He has shaved his head bald. His eyes are amber and he is always smoking a pipe.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Thorpe was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to have a good time and be beloved; and to reunite with his absent mother
Ideals: Gifted, Optimist. Flaws: Disease, Mundane. Bonds: Family. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 21 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp. Fiery yellow corundum (1300 gp). Eye agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick Running, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown coat over a blue low-cut shirt, and a top hat upon his head. He sports a flattop fur cut. His skin is flawless and his blue eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Quick was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Beggar
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Lapis lazuli (16 gp).
Olunt Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. His silver hair is lengthy and is close to two feet long. His gray eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gifted student he started as a Map Maker, but he got bored and became a Stableman. After a long history of fighting, Olunt and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 18 (+4) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Druidic, Draconic, Elven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Masterwork Uncommon Weapon.
Vistra Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a moderate pudge and is not very fit. With bright brown hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food she seems plenty friendly. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has worked as a Engraver like her mother before her.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Philantrophist. Bonds: Rich, Job, Adventurer. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: Just what you see.
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