Sannl Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a well pressed and immaculate suit (or dress). She wears her brown hair up in a very large beehive style do. She wears a mask on her face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Sannl was raised in a hard working conservative environment. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Athletic, Persistence. Flaws: Shy, Addict. Bonds: Job. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 8 (-1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 260 gp.
Gimurt Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. His hair is silver and very short. His eyes are violet and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of dire rats once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Spice Merchant and found it very stressful. He became a Spice Merchant soon after.
Motivation: He is greedy.
Flaws: Ugly. Bonds: Slave, Job, Enemies, Rich. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 66 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
Possessions: 400 pp. A silver and pearl hairclip (50 gp). Carved bone or ivory statuette (50 gp). Gold and topaz bottle stopper cork (1300 gp). Cloth of gold vestments (180 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morgran Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born a particularly ugly child, much to the horror of his parents. In his 10th year, his parents were killed by a giants raid, leaving Morgran alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Morgran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Enemies. Occupation: Junk Dealer
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 19 (+4) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Nagrette Kinsley, Female Half-Orc [Permalink]
Personal [hide]
Description: She typically wears black cloth garments or leather armor. She has a moderate pudge and is not very fit. Her golden hair is cut short. Her thin eyebrows rest above her beady green eyes.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is a logical person and will generally grow upset if things defy logic and science.
History: A powerful brothel owner made her what she is. While studying, she fell in love. They married and had a daughter. Now she works as a singing tutor during her time off.
Motivation: Wishes to resurrect an old love; and wants to open a new tavern
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Mentor, In love. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2700 sp.
Loopmottin Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears an entirely tan suit with black socks and a vest with buckled shoes. Her hair is long and black with streaks of silver, and is pulled back with small tan clips. Her eyes are a pleasant gray.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a small toy that she constantly fidgets with.
History: Born to a pair of adventurers, Loopmottin grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Loopmottin was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Athletic, Persistence. Flaws: Addict. Bonds: Adventurer, Enemies. Occupation: Server
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 21000 cp. 1 Minor magic item.
Flogg Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he very much looks the part of a Merchant. He has a long chestnut beard with little hanging trinkets. His fierce brown eyes like to dwell on things.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Flogg has worked very hard to control his curse. He struck the Merchant job and began his own company from there.
Motivation: To get a good night's sleep; and to be a sage again
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Job, Attractive. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 12)
Armor Class 12
Hit Points 84 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 100 pp.
Dean Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his red hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Passionate. Flaws: Insane, Forgetful. Bonds: Poor, Criminal record. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Halfling
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 400 gp. Solid gold idol (800 gp). Large well-done wool tapestry (200 gp).
Sammal Aid, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man usually wears his black robe and has his hammer always slung over his shoulder, and a wedding ring on his right hand. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are white.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a brothel owner, Sammal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He struck the Priest job and began his own company from there.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult.
Ideals: Artistic, Gifted. Bonds: In love, Job, Mentor. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 140 gp.
Radomir Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'3" and is wearing a long, white, dusty cloak. He keeps his golden hair in a flapper bob. His gray unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has achieved small success as a Weaver.
Motivation: Further expansion of business; and his religion dominates his actions
Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Job, Religious. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 8)
Armor Class 15
Hit Points 100 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +0 / 2d10-3, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1400 gp. Old masterpiece painting (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A delicate brass dragon egg (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
