Gale Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears tight fitting clothing which further accentuates his frame. His right hand appears badly burned and disfigured. His yellow fur is thinning but still full. He has gleaming, smiling hazel eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Optimist. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 14)
Armor Class 10
Hit Points 74 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A roughly beaten golden orb (80 gp). 1 Medium magic item.
Vanuath Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny sapphire earrings on each ear.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Farmer and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's looking for his big break; and further expansion of business
Ideals: Justice, Persistence. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Farmer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Krimmon Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is red and curly. His hazel eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 15th year, his parents were killed by a dire rats raid, leaving Krimmon alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats.
Ideals: Athletic. Flaws: Selfish. Bonds: Family, Religious, Enemies. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 30 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork studded leather. 1 Banded mail.
Kasdeya Carrion, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She wears a custom-built plate barding that's adorned with green lining and desert motifs. Her hair is black and curly. Her silver eyes dart from person to person.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Kasdeya was born the youngest of three triplets. A gypsy cursed her at a young age, leading to her ugly appearance. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She doesn't get along with people that don't share her tastes; and wants to raise her children well
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Family, Guardian. Occupation: Stylist
Voice: Australian accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate.
Wymar Compton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown wide-brimmed hat and brown clothes, and is pretty ugly. His blonde hair and beard is wavy and long. This hazel eyed southerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: Wymar was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: Wants his loneliness to end; and to be a stableman again
Flaws: Ugly, Shy, Insomniac. Bonds: Job, Has a crush. Occupation: Dilettante
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 66 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Roywyn Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown hair is cut short. She wears round tiny glasses practically rammed into her face.
Personality: Prone to second guessing herself, she comes off as nervous. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in the north, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and money/treasure
Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Immigrant. Occupation: Barber
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 300 gp.
Sun Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a simple pastel robe with tan stripes complete with hood, he is not a threatening figure. He has moderate length yellow fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in a small village he learned the ways of the warrior from his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now spends his time doing works of charity.
Motivation: He has comitted a past crime that haunts him to this day; and marry his sister to traveling adventurers
Ideals: Philantrophist, Fighting. Bonds: Criminal record, Family. Occupation: Stableman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 79 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Celestial
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Coral (90 gp). Blue quartz (12 gp).
Sun Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His fur is greying and his face has many wrinkles. He has several tiny emerald earrings on each ear.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.
History: He was born into a rich family. He worked as a nervous Brewer and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 30 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. 1 Minor magic item.
Seven Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. His yellow fur is singed and shortened. His ears are large.
Personality: Seven is depressed about a lot of things. He tends to be a nihilist. He is skeptical of what others tell him and is slow to trust.
History: Seven was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Depressed, Shy. Bonds: Poor. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 58 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
Possessions: Golden circlet with four aquamarines (6000 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (900 gp). Jeweled anklet (1000 gp). Jeweled gold crown (4000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Sapphire pendant on gold chain (800 gp). Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (500 gp). Gold music box (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!