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NPC Generator

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Advanced [show]


Ombul Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears a small hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Ombul embodies much of what other species detest in the Halflings. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. Cursed with vampirism at a very young age, Ombul has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane, Disease. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Ombul Deephollow, Male Halfling Sorcerer 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 40 pp. Tourmaline (100 gp). Red-brown spinel (100 gp). 1 Full Plate. 1 Darkwood Buckler.


Social Check DCs


Leaf Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, typically a more casual-formal manner. His beige fur is lengthy. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Flaws: Insane, Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Leaf Of Passion, Male Tabaxi Druid 4
Medium (6'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 sp.


Social Check DCs


Eida Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 3'0" and wears suspenders and red workpants. Her shirt is green, and she wears a heavy red leather apron most of the time. Her right hand appears badly burned and disfigured. Her silver hair is smooth and relatively long. She has a tattooed face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has all her life been fascinated with painting.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Eida and her spouse have recently divorced.

Motivation: Further expansion of business; and she's repulsed by the pc

Ideals: Passionate, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Eida Smoothhands, Female Halfling Expert 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 40 gp.


Social Check DCs


Charles Harlan, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a white coat with black slacks. His skin is fair and his fingers are delicate and long. His white hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: To clean up the streets; and wants to have a good time and be beloved

Ideals: Optimist, Artistic, Entrepeneur. Bonds: Mentor, Guardian. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Charles Harlan, Male Human Warlock 10
Medium (5'11") Human, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 42 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Arcana +5, Performance +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 1700 gp. Zircon (40 gp). Chalcedony (40 gp). Deep blue spinel (1100 gp). Malachite (4 gp). Violet garnet (1100 gp). Chrysoberyl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'1", this man has the majority of his body covered in plate. He wears a Stetson hat to hide his balding. His eyes are likewise green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Disease, PTSD. Bonds: Rich. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Seven Hummingbird, Male Tabaxi Monk 8
Medium (6'1") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1500 gp.


Social Check DCs


Orsik Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He is portly but not overly obese. He sports a flattop hair cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Orsik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Orsik's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: Money/treasure.

Ideals: Professionalism, Logical. Flaws: Addict, Antagonistic. Bonds: Rich. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Orsik Deepdelver, Male Dwarf Warrior 3
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Banded mail. 1 Buckler.


Social Check DCs


Heather Merton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a brown coat over a white low-cut shirt, and a broad hat upon her head. She has blonde hair. Her eyes are amber and beady.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invites people to come help in her community garden.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Heather was left her father's suit of armor and trained in its use and care. She now spends her time doing works of charity.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Military. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Heather Merton, Female Human Rogue 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. Blue quartz (6 gp).


Social Check DCs


Marbas Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. He has styled his dark red hair well, parting it to the right. His eyes, though not visible through his cowl, are white.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Marbas was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern.

Bonds: Job, Immigrant, Family, Rich. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Marbas Decorum, Male Tiefling Commoner 8
Medium (5'11") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)10 (+0) 17 (+3)12 (+1)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Roger Northcott, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He prefers to wear grey pants and tee shirts. He keeps his white hair in a pixie cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered north to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and to settle down with his crush

Ideals: Gifted. Flaws: Shy, Disease, PTSD. Bonds: Attractive. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Roger Northcott, Male Human Rogue 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)6 (-2) 14 (+2)17 (+3)
Skills Deception +5, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Sardonyx (30 gp).


Social Check DCs

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