Beloril Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly red, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Find a way to reverse the transformation of his sister; and money/treasure
Ideals: Impeccable, Entrepeneur. Bonds: Rich, Adventurer, Family. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 82 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Auran, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2300 gp. Golden yellow topaz (1400 gp). Tiger eye turquoise (16 gp). Rich purple corundum (1300 gp). Amethyst (50 gp). 1 Minor magic item.
Oskar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears professional attire. His skin is fair and his fingers are delicate and long. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A powerful necromancer made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Farmer. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern; and meet up once more with his childhood friend
Bonds: Attractive, Job, Has a crush, Adventurer, Mentor. Occupation: Farmer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 900 sp. 1 Masterwork Common Ranged Weapon.
Frederick Brixton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Frederick and his spouse have recently divorced.
Motivation: He has money and likes to spend it.
Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 7 (-2) | 18 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Gnome, Auran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Naeris Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears blue painted combat armor at almost all times. His chestnut hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He has achieved small success as a Interpreter.
Motivation: To prove his worth to the world; and balancing his hectic life and new interpreter responsibilities is difficult
Flaws: Antagonistic, Impulsive. Bonds: Enemies, Job. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 10)
Armor Class 9
Hit Points 17 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 13000 sp. Alexandrite (400 gp). Red-brown spinel (110 gp). Pink pearl (110 gp). Blue star sapphire (1100 gp). Golden yellow topaz (400 gp). Fire opal (1100 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Vicky Beitz, Female Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, she is an attractive figure. She wears a simple grey robe with yellow stripes complete with hood. She has done her best to style her white hair to look like a famous performer. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Vicky speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: The child of southern immigrants she idolized her father. Vicky was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vicky decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Enemies, Immigrant, Criminal record. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 4 Smokesticks.
Uraim Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He carries with him a set of bastard swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His amber eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He works hard and plays hard.
History: Uraim was born in the east. At a young age he loved to build and create. Cursed with vampirism at a very young age, Uraim has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Philantrophist, Persistence. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Apothecary
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Sariel Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. Sporting a silver mohawk this woman's hair draws a lot of attention. Her face is scarred and worn.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a Spice Merchant, her mother struggled to pay the bills. Sariel abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends.
Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor. Occupation: Priest
Voice: French accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Ea Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses in green turtlenecks beneath a blue coat with grey slacks, and she perpetually has her dagger ready. She has wavy dark red hair. Her eyes are black and she is always smoking a pipe.
Personality: She dislikes all the random violence that takes place in the south. She is a great chef.
History: Ea was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Fighting, Pacifist, Gifted. Bonds: Poor, Adventurer. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Pink pearl (40 gp). 1 Masterwork Light steel shield.
Anverth Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his ceremonial dagger. He has a penchant for wearing a ring with an oversized topaz on his left hand. He is bald on top and has large silver tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Addict. Bonds: Rich, Adventurer. Occupation: Crown-heir
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 46000 sp. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
