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NPC Generator

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Advanced [show]


Purban Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long white hair reaches down to his waist. His gray unseeing eyes seem to look past you.

Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, Purban was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and to reunite with his absent mother

Ideals: Justice. Flaws: Disease. Bonds: Job, Mentor, Family. Occupation: Apothecary

Voice: Breathy voice

Attributes [hide]

Purban Whispermouse, Male Halfling Monk 4
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 10 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)14 (+2) 14 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Pink pearl (110 gp). Malachite (10 gp). Brown-green garnet (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Zephan Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. His eyes are black.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east, but his parents moved at a very young age to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Joker, Professionalism, Fighting. Bonds: Attractive, Immigrant. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Zephan Intellect, Male Tiefling Bard 11
Medium (5'4") Tiefling, Lawful Evil (CR 11)
Armor Class 12
Hit Points 33 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Iolite (50 gp). 1 Minor magic item.


Social Check DCs


Kite Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears just a pastel suit. Her cinnamon fur is greasy and uncared for. Her eyes are hazel and beady.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Layabout arts, while her mother instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and money/treasure

Ideals: Athletic. Flaws: Ugly, Cynical. Bonds: Adventurer, Rich. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Kite Fang, Female Tabaxi Aristocrat 10
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 17 (+3)14 (+2)
Skills Athletics +6, Religion +6
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6

Possessions: 300 pp. Eye agate (14 gp). Red garnet (80 gp). Fiery yellow corundum (400 gp).


Social Check DCs


Kithri Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears baggy red pantaloons and a tan scarf. She wears her blonde hair up in a very large beehive style do. She wears an eyepatch.

Personality: She is overprotective of those who hire her services. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Kithri was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Kithri's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Kithri and her spouse have recently divorced.

Motivation: To share knowledge with the world; and to clean up the streets

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Guardian, Poor. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Kithri Silvereyes, Female Halfling Expert 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Oolah Richie, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black painted combat armor at almost all times. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her black hair is lengthy. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is a ruthless business woman, a trait she acquired from her father.

History: She served in the navy to pay for her family's outstanding loans. In her 10th year, her parents were killed by a dire rats raid, leaving Oolah alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Oolah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Someone believes her a fraud; and revenge

Ideals: Entrepeneur, Logical. Bonds: Enemies, Military. Occupation: Adventurer

Voice: Russian accent

Attributes [hide]

Oolah Richie, Female Half-Orc Commoner 7
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 0 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 5 (-3)11 (+0) 10 (+0)10 (+0)
Skills Arcana +3, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Vani Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: This woman is dressed in earthy colors with a red and green handkerchief worn on her left side, and sports empty pouches on her belt. Her tied-back hair is brown. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She would rather hide behind her crafts than deal with other people.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.

Motivation: She wants revenge against illithids; and she wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Military, Immigrant, Enemies. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Vani Shadowquick, Female Halfling Barbarian 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 56 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)10 (+0) 9 (-1)4 (-3)
Skills Acrobatics +6, Intimidation +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +0

Possessions: 200 gp. Carnelian (70 gp). Jet (80 gp). Blue sapphire (1400 gp). Red spinel (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears tight fighting clothing, which leaves very little to the imagination. Her deerstalker hat is riddled with cuts and holes. Her eyes are blue and catlike.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is able to make almost anything out of random pieces of junk.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Moon's homeland. Moon decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: To be a Ploughman again.

Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Moon Candle, Female Tabaxi Druid 2
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 10000 cp.


Social Check DCs


Halimath Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears suspenders and blue workpants. His shirt is violet, and he wears a heavy blue leather apron most of the time. His right hand appears badly burned and disfigured. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Halimath would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small mountains village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly. Bonds: Military, Nature. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Halimath Ilphelkiir, Male Elf Warrior 11
Medium (5'3") Elf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 71 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 270 pp.


Social Check DCs


Nala Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she has the majority of her body covered in plate. Her red crest is matted, messy, and big. Her gold eyes are passionate and lively.

Personality: She is business-like. She takes instructions and follows them to the letter. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the north; and wants to have a good time and be beloved

Ideals: Professionalism, Optimist, Entrepeneur. Flaws: Ugly. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nala Tiammanthyllish, Female Dragonborn Cleric 10
Medium (6'5") Dragonborn, Lawful Evil (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)5 (-3) 12 (+1)16 (+3)
Skills Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 19000 sp. Blue quartz (7 gp). Blue quartz (7 gp). Bloodstone (20 gp). Violet garnet (300 gp). Blue quartz (7 gp).


Social Check DCs

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