Paymon Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is heavily combed to the right. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He works hard and plays hard.
History: He was raised in a desert tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the east, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world; and he has a crush on the local apothecary
Flaws: Ugly, Hedonist, Antagonistic. Bonds: Immigrant, Nature. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +6
Possessions: 12000 sp. Silver comb with moonstones (500 gp). Silver chalice with lapis lazuli gems (60 gp).
Pelt Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his lavender fur to look like a famous performer. He has gleaming, smiling copper eyes.
Personality: Aggressive, abrasive, and angry, Pelt embodies much of what other species detest in the Tabaxis. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Impulsive, Disease, Depressed. Bonds: Criminal record. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 10 (+0) | 6 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4
Possessions: 60 pp.
Vanuath Nailo, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He is physically well-built. His golden hair is singed and shortened. His fierce blue eyes like to dwell on things.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. After months of barely getting by, Vanuath managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Herleva Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears baggy violet pantaloons and a grey scarf. She has chestnut hair. Her green eyes are slightly larger than normal.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Animals are drawn to her, and she is able to talk to them.
History: Herleva was born the youngest of three triplets. She found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A deep hatred of goblins; and an old rival family wants her found
Ideals: Gifted. Bonds: Attractive, Family, Adventurer, Enemies. Occupation: Glassblower
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 15 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 700 gp. Freshwater pearl (5 gp). Eye agate (5 gp). Black pearl (1500 gp). Brown-green garnet (130 gp). 1 Minor magic item.
Blossom Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a white cloak and cross-gartered brown stockings. Her whole body is exceptionally muscular. She has slicked back chestnut hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make her almost putty in your hands.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Joker. Flaws: Selfish, Disease, Racist. Bonds: Immigrant. Occupation: Shoemaker
Voice: Eastern European accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 8 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 7 (-2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 250 pp. 1 Minor magic item. 1 Minor magic item.
Melissa Beckwith, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a grey shirt with thin white vertical stripes and black pants. With wild brown hair. Her eyes are likewise green.
Personality: She is irascible and easily irritated. Further she is a bit of a stoner and is frequently out of it.
History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She has since lost track of the people in her past.
Motivation: She is greedy; and money/treasure
Flaws: Antagonistic, Addict. Bonds: Nature, Family, Rich. Occupation: Slave Trader
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Quillathe Nailo, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is greying and her face has many wrinkles. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born to a pair of adventurers, Quillathe grew up listening to her father's many stories. Her father had invested heavily in several trade routes and wanted her to inherit them. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk.
Ideals: Athletic, Optimist. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp. Jet (140 gp). 1 Darkwood Buckler.
Trail Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered hand crossbow and tarnished glaive as well. His orange fur is slicked back into a classic pompadour. He has blue eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Trail and his spouse have recently divorced.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Daergel, Male Gnome [Permalink]
Personal [hide]
Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. He has shaved his head bald. His gray eyes have a joyful gleam in them most of the time.
Personality: He is mildly Gnome supremacist, though he does not identify as such. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Anverth was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.
Motivation: He has decided he is irredeemable.
Ideals: Justice, Fighting. Flaws: Racist. Bonds: Attractive, Criminal record, Family. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Solid gold idol (1100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Solid gold idol (1100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
