Gillyd Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female wears a grey vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her grey boots flare out at the collars. She is tall, broad shouldered and powerfully built. She wears a deerstalker hat to cover her moderate length black hair. She wears large thick round spectacles.
Personality: She will rave to anyone who will listen. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to raise her children well; and to reunite with her old friends
Flaws: Insane. Bonds: Attractive, Military, Adventurer, Family. Occupation: Butcher
Voice: Speaks in third person
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Elven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Jillian Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her auburn hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Jillian is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: The child of a Assassin, who enjoyed hunting, Jillian was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She has worked as a Gardener like her mother before her.
Motivation: Find a way to reverse the transformation of her sister; and wants to open a new tavern
Flaws: Insomniac. Bonds: Rich, Family, Nature, Job. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1000 sp. 1 Masterwork Light wooden shield.
Nyx Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has no hair. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Crown-heir arts, while her father instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. She now mingles about in high society.
Motivation: She wants to meet her childhood hero.
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer. Occupation: Crown-heir
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Terran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Alexandrite (900 gp). 1 Buckler. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Half-Plate.
Bree Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She is physically well-built. Her hair is always cut to a buzz. Her green eyes are slightly larger than normal.
Personality: Always inclined to offer people food she seems plenty friendly. She has a habit of throwing herself into exceedingly dangerous situations.
History: Sold as a small child to a slaver, Bree was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Locksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Mentor, Criminal record. Occupation: Locksmith
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 14)
Armor Class 14
Hit Points 88 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. Blue sapphire (700 gp). Brown-green garnet (100 gp). Banded agate (5 gp). Brown-green garnet (100 gp). Tiger eye turquoise (5 gp). Pink pearl (100 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item.
Yvonne Whitby, Female Human [Permalink]
Personal [hide]
Description: She has a large grey mantle and cape that has been intricately interwoven into her brown robe. She carries with her a set of whips, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She is bald on top and has large auburn tufts of hair around her ears. This gray eyed northerner is not easily forgotten.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born blind and as such lacked many opportunities for work. She moved from fad to fad and when she turned 15 she discovered writing. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yvonne fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect her home
Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Bonds: Guardian. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp.
Dagger Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has moderate length beige fur. His eyes, though not visible through his cowl, are green.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: Born to a pair of adventurers, Dagger grew up listening to his father's many stories. His father was a soldier and died while he was still young. Dagger was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Justice, Persistence. Bonds: Adventurer, Military, Rich. Occupation: Bellfounder
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 66 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nagrette Reid, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her yellow robe, and carries monstrous two handed axes. Her black hair is kept up in a ponytail inside a top hat. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She also has developed a complete distrust of the Bowyer profession.
History: Born in the south to a Servant, Nagrette learned a great deal about her father's area of expertise. In her 13th year, her parents were killed by a orcs raid, leaving Nagrette alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and many orcs want her driven away
Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Job, Enemies. Occupation: Servant
Voice: Irish accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 220 gp. 4 Tanglefoot bags.
Farideh Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a green poncho over her likewise colored trousers and shirt. She wears a colorful flower in her blue crest. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Layabout arts, while her father instructed her in etiquette, music and courtly manner. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: She desires power and/or immortality.
Bonds: Attractive, Enemies, Adventurer, Rich, Criminal record. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
Margery Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her chestnut hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born a particularly ugly child, much to the horror of her parents. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Margery never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: An old rival family wants her found; and to reunite with her absent mother
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Family, In love. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Gnoll, Sylvan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 100 gp. Blue quartz (4 gp). Fiery yellow corundum (500 gp). Amber (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!