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NPC Generator

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Advanced [show]


Beast In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a hammer on his belt. He is muscular with a powerful set of arms. He wears a colorful flower in his black fur. His copper eyes peer out from beneath his wide-brimmed pastel hat.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Beast was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Persistence. Flaws: Impulsive. Bonds: Attractive. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Beast In the Morning, Male Tabaxi Aristocrat 8
Medium (6'0") Tabaxi, Neutral Good (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 10 (+0)17 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Margery Halsey, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears brown trousers with grey and brown striped suspenders. She wears various colorful collared shirts and is in decent physical shape. Her hair is black and curly. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with a lost civilization.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has never given up on her dancing dream.

Motivation: Wishes to resurrect an old love; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job, In love. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Margery Halsey, Female Human Sorcerer 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 90 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Herleva Jacobs, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has shaved her head bald. Her fair skin shows little sign of her aristocratic breeding.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with her god.

History: A powerful brothel owner made her what she is. Through the years after Herleva was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Herleva's father didn't care for her much, and the feeling was mutual. She then took over the family business and is one of the better Junk Dealer for hire.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Junk Dealer

Voice: Sensual and smooth

Attributes [hide]

Herleva Jacobs, Female Human Bard 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Aquamarine (700 gp). Brown-green garnet (150 gp).


Social Check DCs


Matilda Yorke, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a grey small hat and grey clothes. Her blonde hair is singed and shortened. Her eyes are brown and catlike.

Personality: She loves telling others what to do and how they should feel about things. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a white middle class family as the only child. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is content

Ideals: Opinionated. Flaws: Ugly, Mundane, Fearful. Bonds: Rich. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Matilda Yorke, Female Human Adept 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp. Tourmaline (80 gp). 1 Small steel mirror.


Social Check DCs


Mozikth Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely black suit with red socks and a vest with buckled shoes. His crest is short and blue. His eyes are a pleasant red.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Mozikth's homeland. Mozikth decided to take the middle way and become a bodyguard. After months of barely getting by, Mozikth managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Immigrant, Criminal record, Adventurer, Rich. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Mozikth Nemmonis, Male Dragonborn Paladin 6
Medium (6'1") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)8 (-1) 12 (+1)14 (+2)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ur-Lisak Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'8", this man is generally well dressed albeit a few years behind the times. His chestnut hair is heavily combed to the right. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ur-Lisak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is wracked by social anxiety; and he has a crush on the local carter

Flaws: Fearful. Bonds: Attractive, Adventurer, Slave, Has a crush. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Ur-Lisak Acton, Male Half-Orc Expert 3
Medium (5'8") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 4 (-3)13 (+1) 10 (+0)11 (+0)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ellywick Garrick, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a fancy blue dress. She has slicked back golden hair. Her face is covered beneath a completely black helmet.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Ellywick was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Ellywick abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural halfling artifacts is her passion

Ideals: Optimist. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Ellywick Garrick, Female Gnome Ranger 14
Small (3'4") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 78 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 7 (-2)12 (+1)
Skills Religion +6, Stealth +7
Senses Passive Perception 8
Languages Common, Gnome, Ignan
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Chalcedony (70 gp). Pink pearl (160 gp). Black pearl (600 gp). Blue quartz (16 gp). Star rose quartz (70 gp). Moonstone (70 gp). Alexandrite (600 gp). Moonstone (70 gp). Brown-green garnet (160 gp). Banded agate (16 gp). Chrysoberyl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nora Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She has a large grey mantle and cape that has been intricately interwoven into her brown robe. Her hair is always cut to a buzz. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She will rave to anyone who will listen. She uses divination through singing.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. After coming to the age of reason, Nora took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants revenge against giants; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Religious, Enemies. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Nora Loderr, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)5 (-3) 11 (+0)15 (+2)
Skills Investigation -1, Nature -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Osah Anguish, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her shortspear. Her clothes are grease stained in places. She has styled her white hair well, parting it to the right. Her silver eyes dart from person to person.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cook. She moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and expand her business

Ideals: Joker. Bonds: Poor, Immigrant, Job. Occupation: Cook

Voice: Gruff and masculine

Attributes [hide]

Osah Anguish, Female Tiefling Sorcerer 4
Medium (6'3") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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