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NPC Generator

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Advanced [show]


Eberk Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a grey wide-brimmed hat and grey clothes. His brown hair and beard is wavy and long. His eyes are likewise brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Banker profession.

History: Eberk was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eberk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eberk. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and to find somewhere to settle down

Ideals: Joker. Flaws: Mundane. Bonds: Job, Attractive, Criminal record. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Eberk Orcfoe, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)3 (-4) 14 (+2)5 (-3)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1900 sp.


Social Check DCs


Mugrunden Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of spears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has no crest. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Job, Criminal record. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Mugrunden Hshhsstoroth, Male Dragonborn Adept 9
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 29 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)15 (+2) 18 (+4)13 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Aquan, Orc
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 9000 sp. Jade (110 gp). Chalcedony (80 gp). Golden pearl (110 gp). Moonstone (80 gp). Freshwater pearl (16 gp). Rock crystal (80 gp).


Social Check DCs


Eldon Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is well dressed, constantly wearing a tan suit, blue shirt, and brown tie. His black hair is cut jaggedly and amateurishly. His half smiles and amber eyes are beguiling and draw you in.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with finding treasure.

History: He was born in the east. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Immigrant, Rich. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Eldon Fiddlefen, Male Gnome Expert 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)14 (+2) 12 (+1)8 (-1)
Skills Intimidation +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Auran, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Vanuath Meliamne, Male Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this northern man wears a blue shirt with thin brown vertical stripes and tan pants. He has wavy brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to loving parents in a slum to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has passion for adventuring and risk

Ideals: Athletic, Joker. Bonds: Attractive, Poor, Adventurer. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Vanuath Meliamne, Male Elf Expert 12
Medium (4'9") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 71 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 13 (+1)19 (+4)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Jeweled gold crown (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern woman prefers to wear brown pants and tee shirts. She has no fur. She has yellow eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born a particularly ugly child, much to the horror of her parents. After coming to the age of reason, Pelt took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying brother.

Motivation: Wants to work out more often; and balancing her hectic life and new spy responsibilities is difficult

Ideals: Athletic, Opinionated, Gifted. Flaws: Ugly, Shy. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Pelt Shore, Female Tabaxi Druid 10
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 78 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 10 (+0)16 (+3)
Skills Investigation +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: Rose (20 gp). Azurite (7 gp).


Social Check DCs


Gerard Marlee, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears tight fitting clothing which further accentuates his frame. His hair is red and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can't help but pocket interesting objects he comes across

History: He was born at the edge of vast mountains. His mother had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Gerard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it

Ideals: Athletic. Flaws: Sensitive. Bonds: Attractive, Criminal record, Nature, Rich. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Gerard Marlee, Male Human Paladin 7
Medium (5'0") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills History +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Just what you see.


Social Check DCs


Maiathah Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears professional attire. Her hair is long and brown with streaks of red, and is pulled back with small yellow clips. Her violet eyes dart from person to person.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: When she was but 6 years old her parents immigrated from the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for her

Ideals: Impeccable, Fighting. Bonds: Attractive, Military, Immigrant. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Maiathah Tiltathana, Female Half-Elf Barbarian 5
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Nature +6, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Draconic, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Spring Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with broad hat. He wears a broad hat to cover his moderate length cinnamon fur. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a brothel owner, Spring was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Cynical, Antagonistic. Bonds: Mentor, Religious. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Spring Paws, Male Tabaxi Druid 10
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 100 pp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An abacus with copper, silver and gold markers (50 gp). Fire opal pendant on a fine gold chain (700 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Gomory Vice, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She has wavy chestnut hair. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Gomory was raised in a hard working conservative environment. A gifted student she started as a Layabout, but she got bored and became a Carpenter. She used her abilities to travel the world and help people.

Motivation: Balancing her hectic life and new Carpenter responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Gomory Vice, Female Tiefling Cleric 7
Medium (6'5") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 200 gp.


Social Check DCs

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