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NPC Generator

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Advanced [show]


Alvyn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Sculptor uniform. He has a long white beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments

History: Alvyn was raised in a hard working conservative environment. He worked as a nervous Sculptor and found it very stressful. He inherited the family business which he has now maintained for 10 years.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Job, Attractive. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Alvyn Murnig, Male Gnome Sorcerer 6
Small (3'8") Gnome, Lawful Evil (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 100 pp. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Grom Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy white suit. He has wavy brown hair. His gray eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the north, but his parents moved at a very young age to the south. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Attractive, Adventurer, Immigrant, Slave. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Grom Tewksbury, Male Half-Orc Ranger 4
Medium (6'2") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 10 (+0)7 (-2)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ghesh Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green wide-brimmed hat and green clothes. He wears his white crest down. His eyes are red and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: His mother raised him in a mountain cabin. Ghesh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: Meet up once more with his childhood friend; and regain custody of his daughter

Ideals: Artistic. Flaws: Shy. Bonds: Family, Nature, Adventurer. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ghesh Ebynichtomonis, Male Dragonborn Wizard 10
Medium (6'6") Dragonborn, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 39 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 8 (-1)14 (+2)
Skills Animal Handling +3, Performance +6
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 2000 gp.


Social Check DCs


Fallond Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is smooth and relatively long. His gray unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted arcane powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Artistic, Fighting. Flaws: Disease, Cynical, Insane. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Fallond Bloodkith, Male Dwarf Warlock 4
Medium (3'11") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 18 (+4)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 22000 cp. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Imsh Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he sports white clothing, slightly heavier than average wear. His brown hair has been sun bleached extensively. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Imsh reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Immigrant, Military. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Imsh Shelley, Male Half-Orc Aristocrat 9
Medium (6'7") Half-Orc, Chaotic Good (CR 9)
Armor Class 11
Hit Points 21 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)10 (+0) 15 (+2)8 (-1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 13000 sp. Large well-done wool tapestry (300 gp). An abacus with copper, silver and gold markers (80 gp). 1 Minor magic item.


Social Check DCs


Burgell Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His skin is fair and his fingers are delicate and long. He sports a long chestnut beard, and similarly colored long hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he's repulsed by the pc

Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Burgell Tarkelby, Male Gnome Fighter 5
Small (3'3") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills Nature +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. Sard (70 gp).


Social Check DCs


Beatrice Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has shaved her head bald. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is irascible and easily irritated. She has all her life been fascinated with poetry.

History: Born to a pair of adventurers, Beatrice grew up listening to her father's many stories. She has had some formal poetry training, and achieved minor success. During her travels, Beatrice and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Beatrice discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Beatrice fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She doesn't get along with people that don't share her tastes; and she's repulsed by the pc

Ideals: Artistic, Impeccable. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Carter

Voice: Farmer accent

Attributes [hide]

Beatrice Mellegaard, Female Half-Elf Adept 5
Medium (4'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a white shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them, he is not a threatening figure. He has shaved his head bald. His gray eyes dart from person to person.

Personality: He acts crazy and hedonistic. He takes great joy in being the best Glassblower in town.

History: Born in the west his family was never financially stable. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has set out to sabotage the competition.

Motivation: He's in love; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Poor, Has a crush. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Ombul Fatrabbit, Male Halfling Warlock 4
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 26000 cp.


Social Check DCs


Hamil Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and golden. He has amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Hamil reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker. Flaws: Shy. Bonds: Military. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Hamil Stoutman, Male Halfling Monk 13
Small (2'10") Halfling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 85 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)17 (+3) 10 (+0)20 (+5)
Skills Insight +4, Intimidation +9
Senses Passive Perception 10
Languages Common, Halfling, Giant, Auran, Draconic
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0

Possessions: 100 pp. Golden yellow topaz (900 gp). Silver pearl (110 gp). Rich purple corundum (1200 gp). Iolite (30 gp). Peridot (30 gp). 1 Medium magic item.


Social Check DCs

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