Enidda Ningel, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her whip. Her black hair is styled in orderly dreadlocks. She wears an eyepatch.
Personality: She loves telling others what to do and how they should feel about things. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born a particularly ugly child, much to the horror of her parents. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Courier
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Eran Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she likes to wear ponchos typically of a light white in addition to tight pants, and is pretty ugly. She wears her golden hair up in a very large beehive style do. Her eyes are green and she is always smoking a pipe.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She also has developed a complete distrust of the Marshal profession.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 10 years.
Motivation: Expand her business; and someone believes her a fraud
Flaws: Ugly, Disease, Mundane. Bonds: Job, Enemies. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 13)
Armor Class 11
Hit Points 62 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 4d4-3, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 2000 gp. Onyx (60 gp). Lapis lazuli (9 gp). Violet garnet (1300 gp). Bloodstone (60 gp). Moss agate (9 gp). Lapis lazuli (9 gp). 1 Medium magic item.
Quelenna Meliamne, Female Elf [Permalink]
Personal [hide]
Description: An older woman who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, she is not a threatening figure. She wears a top hat to hide her balding. She wears an eyepatch.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She would rather hide behind her crafts than deal with other people.
History: She was born a particularly ugly child, much to the horror of her parents. Her father was a mechanic, and taught her how to fix just about anything. She now mingles about in high society.
Motivation: Money/treasure; and she is greedy
Ideals: Philantrophist, Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp.
Therlin Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a grey vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her hair is short and silver. She wears round tiny glasses practically rammed into her face.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She comes from a rich northern family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Flaws: Secretive. Bonds: Immigrant, Rich. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
William Springfield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a long chestnut beard, and similarly colored long hair. This brown eyed westerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the west. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich western family. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Pacifist, Justice, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Baker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1000 cp.
Don Moreno, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a grey tunic with black highlights, and long white pants that bunch up around his shoes. He has wavy brown hair. His eyes, though not visible through his cowl, are amber.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Layabout, who enjoyed hunting, Don was taken on many hunting expeditions. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his writing dream.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Disciplined, Justice, Artistic. Flaws: Ugly. Bonds: Nature, Has a crush. Occupation: Slave Trader
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Don Brandon, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is lengthy. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. He works hard and plays hard.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Don was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Military. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 10 pp.
Nithther Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His silver crest is knotted and matted. His eyes are likewise red. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Unemployed. He is afraid of women and trembles around them
History: He was born in the east, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Unemployed for hire.
Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult.
Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 130 gp.
Hobart Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He carries with him a set of axes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a long silver beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Hobart does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Masseuse job and began his own company from there.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Impulsive, Depressed. Bonds: Military, Poor. Occupation: Masseuse
Voice: Old Prospector
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
