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NPC Generator

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Advanced [show]


Gorbundus Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He wears a small hat to cover his moderate length green crest. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Gorbundus wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Armorer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He inherited the family business which he has now maintained for 6 years.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Logical, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Gorbundus Pfaphnyrennish, Male Dragonborn Druid 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. Black pearl (200 gp).


Social Check DCs


Dara Amastacia, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing a long, tan, dusty cloak, and is pretty ugly. Her brown hair is smooth and relatively long. She has a tattooed face.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She then took over the family business and is one of the better Knight for hire.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Rich, Job, Religious. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Dara Amastacia, Female Elf Expert 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 80 pp. Red spinel (60 gp). Jade (60 gp).


Social Check DCs


Grom Thornton, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: The child of eastern immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.

Motivation: Retire the richest man in the east; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Family, Immigrant. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Grom Thornton, Male Half-Orc Monk 1
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 16 (+3)15 (+2) 4 (-3)12 (+1)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5

Possessions: 140 gp.


Social Check DCs


Einkil Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally shirtless and showing off his tattooed chest. He is an epitome of beauty. He keeps his auburn hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.

History: When he was but 5 years old his parents immigrated from the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Immigrant, Criminal record. Occupation: Bather

Voice: Breathy voice

Attributes [hide]

Einkil Silverstone, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)14 (+2) 14 (+2)7 (-2)
Skills Deception +0
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


Thea Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses well, typically a more casual-formal manner. Her long brown hair is drawn into a two foot long braid. This green eyed easterner is not easily forgotten.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father was a mechanic, and taught her how to fix just about anything. She inherited the family business which she has now maintained for 2 years.

Motivation: She's in love; and wants to open a new tavern

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Thea Tealeaf, Female Halfling Barbarian 3
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 29 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. Deep blue spinel (700 gp). Golden yellow topaz (700 gp). Deep blue spinel (700 gp). 1 Hourglass.


Social Check DCs


Gerard Law, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a mace. He wears a colorful flower in his silver hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gerard hails from a village terrorized by drow. In his 17th year, his parents were killed by a drow raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Addict, Cynical, Racist. Bonds: Attractive, Enemies. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Gerard Law, Male Human Commoner 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Terran, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp.


Social Check DCs


Mardnab Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. She wears her golden hair up in a very large beehive style do. Her gray eyes are slightly larger than normal.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Mardnab was born the youngest of three triplets. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She ran away from her former home and has been making her living as a Tanner for the past few years.

Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Family, Job, Religious. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Mardnab Silverthread, Female Gnome Aristocrat 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)15 (+2) 17 (+3)8 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Orc, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp. Jasper (40 gp). 1 Simple lock.


Social Check DCs


Aura In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a pastel collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her fur is greying and her face has many wrinkles. She wears an eyepatch.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Aura was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aura took refuge in the ruined castle and found the beat up hammer and armor she uses now. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Doesn't want to be a Shipwright and was forced into it by her family; and to unite with her sister

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Aura In the Wind, Female Tabaxi Sorcerer 4
Medium (5'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 14 (+2)5 (-3)
Skills Insight +4, Intimidation -1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 15000 sp. 2 Thunderstones. 3 Tanglefoot bags. 3 Alchemist’s fire. 2 Antitoxin.


Social Check DCs


Ownka Axton, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She wears a custom-built plate barding that's adorned with black lining and desert motifs. She wears her red hair up in a very large beehive style do. This gray eyed northerner is not easily forgotten.

Personality: She is witty, but her monotone delivery comes off as unnerving A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a Carter, her mother struggled to pay the bills. She worked as a nervous Servant and found it very stressful. She then took over the family business and is one of the better Servant for hire.

Motivation: Sabotage a competitor.

Ideals: Joker. Bonds: Religious, Poor, Job. Occupation: Servant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ownka Axton, Female Half-Orc Fighter 5
Medium (6'3") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 7 (-2)11 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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