Gurdis Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman dresses well, typically a more casual-formal manner. Her clothes are grease stained in places. She has styled her chestnut hair well, parting it to the left. Her eyes are a pleasant brown.
Personality: She can speak with the recently deceased. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to loving parents in a slum to the north. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Tim Elton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Tim was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter.
Ideals: Fighting, Athletic, Professionalism. Flaws: Disease. Bonds: Family. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp. White pearl (130 gp). 1 Masterwork Musical instrument.
Hatae Bohm, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'9". She is well dressed, constantly wearing a yellow suit, black shirt, and white tie, and her gloved hand is found clutching a sickle. Her hair, while still mostly black, has prominent grey streaks. Her green eyes peer out from beneath her feathered yellow hat.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with finding treasure.
History: Born in a small village she learned the ways of the warrior from her mother. Like her mother and her brother before her, after school she went straight into learning to become a Fisher. After a long history of fighting, Hatae and her spouse have recently divorced.
Motivation: A strong sense of loyalty to Gnomish people; and she's looking for her big break
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Adventurer, Job. Occupation: Fisher
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 200 gp. Silver comb with moonstones (200 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Brass mug with jade inlays (400 gp).
Irann Amastacia, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her chestnut hair is cut short. Her face is scarred and worn.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Energy wise she seems alert and responsive.
History: Irann was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 38 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 220 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Black velvet mask with numerous citrines (140 gp). 1 Minor magic item.
Azzakh Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black coat over a green low-cut shirt, and a feathered hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long brass crest kept up in a rat tail. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Passionate, Gifted. Bonds: Attractive, Military. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 100000 cp.
Art In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a tight fitting pastel shirt and pants. Her black fur is drawn into a tight pony tail with a card scrunchie. Her yellow eyes dart from person to person.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Art is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born on a small isolated farm. Her childhood dream was to be a Assassin, but she was a colossal failure. She became a Mayor soon after.
Motivation: Wants to open a new tavern; and she wants nothing more than to rejoin the army
Ideals: Joker. Bonds: Family, Nature, Job, Military. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 51 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item.
Thradal Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple grey robe with green stripes complete with hood. He has wavy red hair. His eyes are likewise violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Thradal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the east. His mother was a soldier and died while he was still young. Thradal was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Immigrant. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp. 1 Masterwork Common Melee.
Nissa Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She very much looks the part of a Stylist. She wears her blonde hair up. Her eyes are violet and beady.
Personality: She is extraordinarily eccentric. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised in a island tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Stylist soon after.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Stylist
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: Just what you see.
Agnes Ryoma, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears an entirely violet suit with black socks and a vest with buckled shoes. She wears her golden hair up. Her eyes are brown.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised in a white middle class family as the only child. There was a wharf not far from home where she often wandered off to fish. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She's repulsed by the PC; and to find somewhere to settle down
Ideals: Joker. Flaws: Shy, Mundane, Antagonistic. Bonds: Nature. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: Malachite (6 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
