Trym Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely yellow suit with grey socks and a vest with buckled shoes. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His long auburn hair reaches down to his waist. His eyes are a pleasant amber.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: Fire opal (500 gp). Red spinel (120 gp). 1 Minor magic item.
Aasathra Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze. She sports a flattop crest cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She invites people to come help in her community garden.
History: The child of western immigrants she idolized her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult; and expand her business
Ideals: Athletic, Philantrophist. Bonds: Rich, Job, Immigrant. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 340 gp.
Rinn Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is wearing a perfectly clean shirt and pair of pants. Her long black hair reaches down to her waist. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Rinn was born with her father's beautiful face. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rinn took refuge in the large cave and found the beat up warhammer and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To clean up the streets; and further expansion of business
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Nature, Job, Guardian. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. Alexandrite (500 gp). Violet garnet (500 gp). Violet garnet (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Ralf Spalding, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a wide-brimmed hat to cover his moderate length black hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the west to a Sailor, Ralf learned a great deal about his mother's area of expertise. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.
Motivation: To be a Barber again; and he'd like to take his coworkers down a peg
Ideals: Gifted, Philantrophist. Bonds: Rich, Attractive, Job, Nature. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 13 (+1) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 sp.
Mardnab Beren, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her golden hair is thinning but still full. She wears a mask on her face.
Personality: She will rave to anyone who will listen. She receives visions of the future at random moments
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To reunite with her old friends; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Adventurer. Occupation: Brewer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 30 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Orc, Elven
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 200 pp. Eye agate (6 gp). Chrysoprase (20 gp). Rich purple corundum (1100 gp). Aquamarine (700 gp).
Hobart Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple tan line shooting up and back down. His black hair is long and unkept. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He is a ruthless business man, a trait he acquired from his mother.
History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To find somewhere to settle down; and retire the richest man in the west
Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Mentor. Occupation: Tanner
Voice: French accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 7 (-2) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.
Cressel Silence, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His hair, while still mostly black, has prominent grey streaks. His white eyes are slightly larger than normal.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born in the south to a Doctor, Cressel learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels that his past leaves him morally obligated to help; and a deep hatred of brigands
Ideals: Entrepeneur. Bonds: Poor, Immigrant, Job, Enemies, Criminal record. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Driindar Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a tight fitting green shirt and pants. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her rusty crest is drawn into a tight pony tail with a clover scrunchie. Her thin eyebrows rest above her beady red eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She then took over the family business and is one of the better Marshal for hire.
Motivation: To be a Carter again.
Flaws: Ugly, Depressed. Bonds: Rich, Job, Religious. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Star rose quartz (50 gp).
Marbas Belief, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is well dressed, constantly wearing a black suit, pastel shirt, and green tie. His purple hair is matted, messy, and big. His eyes are gold and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Marbas lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers.
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Cook
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 280 gp.
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