Brakka Appleton, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a black shirt with thin violet vertical stripes and white pants. Her golden hair is thinning but still full. Her eyes are likewise gray.
Personality: She speaks before she thinks and is too direct. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in a small desert village. Like her mother and her sister before her, after school she went straight into learning to become a Farmer. She has drifted from career to career and currently works as a Farmer.
Motivation: She is unsatisfied with her job.
Ideals: Optimist. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Half-Orc, True Neutral (CR 7)
Armor Class 7
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 11 (+0) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1
Possessions: 900 gp.
Azdûsh Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Azdûsh grew up listening to his father's many stories. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new baker responsibilities is difficult
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Baker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Kathra Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'0" and wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her left leg appears badly burned and disfigured. She is bald on top and has large golden tufts of hair around her ears. Her eyes are hazel.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. A true patriot, Kathra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her mother was called into army service. A gypsy cursed her at a young age, leading to her ugly appearance. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Servant
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 30 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 6000 sp. Aquamarine (1000 gp). Red-brown spinel (120 gp). Freshwater pearl (4 gp). Violet garnet (1000 gp). Amethyst (120 gp). Azurite (4 gp). Golden yellow topaz (1000 gp).
Furrele Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She carries a battered shortspear and tarnished warhammer as well. Her gold crest is knotted and matted. Her gold eyes dart from person to person.
Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She got into the Fortune-teller business at a young age. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She was granted necromantic powers by her dying sister.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Fighting, Gifted, Joker. Flaws: Ugly. Bonds: Job. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
Possessions: 200 gp. White opal (700 gp). Azurite (4 gp).
Ahlyssa Perry, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel, and she perpetually has her morningstar ready. Her golden hair is kept up in a ponytail inside a deerstalker hat. Her fierce blue eyes like to dwell on things.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Ahlyssa studied abroad. Ahlyssa was born on a far northern desert where she grew up under the tutelage of her father, an expert Junk Dealer. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Shy, Fearful. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: Star rose quartz (70 gp). Sard (70 gp). Rhodochrosite (14 gp).
Purson Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean green cloak covering his clean studded leather. He wears his blue hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He dislikes all the random violence that takes place in the east. He is obsessed with finding treasure.
History: Born in the east to a Fletcher, Purson learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Pacifist. Bonds: Adventurer, Job, Rich. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 12)
Armor Class 8
Hit Points 81 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 15 (+2) | 16 (+3) | 15 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 pp.
Frederick Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is still thick. His green eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.
History: Born in the north to a Mason, Frederick learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has worked as a Mason like his father before him.
Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Mason
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 68 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +4
Possessions: 2200 gp. White opal (1400 gp). Banded agate (12 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valanthe Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A 5'4" eastern woman, she prefers to wear flannel. Her white hair is thinning but still full. Her blue eyes dart from person to person.
Personality: Eccentric and domineering, Valanthe will drive conversation. She has a small toy that she constantly fidgets with.
History: She was born into a rich family. Like her father and her sister before her, after school she went straight into learning to become a Guard. She has achieved small success as a Guard.
Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion
Ideals: Extrovert. Flaws: Addict. Bonds: Rich, Job, Family. Occupation: Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Blue quartz (15 gp). Pink pearl (60 gp). Star rose quartz (40 gp).
Altho Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy red suit. With bright black hair and a scraggly beard. This gray eyed southerner is not easily forgotten.
Personality: A skeptical and narcissistic man, Altho's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.
History: The child of a Banker, who enjoyed hunting, Altho was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Altho took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To settle down with his crush; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Pacifist. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 5 (-3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 80 gp.
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