Olunt Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, constantly wearing a grey suit, violet shirt, and black tie. His auburn hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gifted from a young age, Olunt studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers
Ideals: Opinionated, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 19 (+4) | 16 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Gnome, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp. 1 Healer’s kit.
Thea Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing a perfectly clean shirt and pair of pants. She is an epitome of beauty. Her brown hair is wavy and long. Her brown eyes have a joyful gleam in them most of the time.
Personality: She likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She has chosen to use the inheritance that was left to her frivolously. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Thea was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Half-Elven compassion; and many dire rats want her driven away
Ideals: Joker. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich, Enemies. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 30000 cp. White opal (600 gp). Alexandrite (1000 gp).
Dreali Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of bows on his belt, each one with a amber on the hilt. His black hair is braided into rings. He has a dull look in his blue eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dreali took refuge in the ruined castle and found the beat up bow and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Shipwright
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Roywyn Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this woman wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hammer, but if one is not available she will default to her axe. Her hair is cut close to her head. Her brown eyes are slightly larger than normal.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: A powerful slaver made her what she is. She was taken as a slave by a traveling circus and forced to perform She tends to her Apothecary job now, and dutifully fulfills any obligations she has.
Motivation: She feels threatened by others; and she is currently in port desperately looking for someone to get her out
Ideals: Joker. Flaws: Fearful. Bonds: Mentor, Slave. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Immeral Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized ruby on his left hand. His blonde hair is thinning but still full. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has all his life been fascinated with music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Animal Trainer soon after.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Mentor, Job. Occupation: Animal Trainer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp.
Tervaround Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is physically well-built. Her red hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born several months after her father was called into army service. Tervaround liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army; and she desires power and/or immortality
Flaws: Forgetful. Bonds: Attractive, Nature, Military, Immigrant. Occupation: Butcher
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 5 (-3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 500 gp.
Roywyn Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She very much looks the part of a Barkeep. Her silver hair is still thick. Her green unseeing eyes seem to look past you.
Personality: She will rave to anyone who will listen. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Miller mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to open a new tavern; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Logical. Flaws: Disease, Insane. Bonds: Job. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Shava Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a black cloak and cross-gartered brown stockings. Her purple hair is still thick. Her face is scarred and worn.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Joker. Flaws: Ugly, Forgetful, Disease. Bonds: Rich. Occupation: Bellfounder
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 69 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 20 (+5) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Auran, Goblin, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
Possessions: 90000 cp. Golden pearl (70 gp). Chalcedony (70 gp). Malachite (7 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Antinua Elsing, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, she is an attractive figure. She wears a fancy yellow dress. Her hair is chestnut and curly. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in the west, but her parents moved at a very young age to the south. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Antinua took refuge in the ruined castle and found the beat up sickle and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 6000 sp. Gold and topaz bottle stopper cork (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
