Tree In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His cinnamon fur is still thick. His amber eyes are slightly larger than normal.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also is a firm believer in the manly ideal.
History: Sold as a small child to a brothel owner, Tree was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He has worked as a Fletcher like his father before him.
Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out
Flaws: Impulsive. Bonds: Attractive, Mentor, Slave. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Moss agate (13 gp). Moss agate (13 gp).
Lidda Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a worn and beaten armor. She has shaved her head bald. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is a hateful person. She taunts others and blames them for her problems. She also hits on women, regardless of circumstances.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was granted martial powers by her dying sister.
Motivation: She's attracted to the PC; and she would like to get married and retire
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Family. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1500 gp. 1 Minor magic item.
Einkil Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Healer, who enjoyed hunting, Einkil was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: To reunite with his old friends.
Ideals: Gifted, Philantrophist. Flaws: Addict. Bonds: Nature, Poor. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 80 gp.
Thokk Shelby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white small hat and white clothes. He is physically well-built. His auburn hair is cut jaggedly and amateurishly. He has violet eyes.
Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thokk took refuge in the old dungeon and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and to be a courier again
Ideals: Professionalism. Flaws: Addict. Bonds: Nature, Job. Occupation: Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2 Tanglefoot bags.
Heather Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her golden hair is smooth and relatively long. Her eyes are likewise violet.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She works hard and plays hard.
History: Heather hails from a village terrorized by goblins. After coming to the age of reason, Heather took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She's repulsed by the PC; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Enemies, Criminal record. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 50 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2200 gp. Deep green spinel (150 gp). Jet (150 gp). Blue sapphire (1000 gp). Star rose quartz (60 gp). Emerald (1000 gp). Jet (150 gp). Black opal (1000 gp). Deep blue spinel (1200 gp).
Rangrim Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple grey robe with red stripes complete with hood. His golden hair is cut short with large spiked bangs in the front. He has a dull look in his amber eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 4000 cp.
Muggrish Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a fancy black suit. He has moderate length brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has all his life been fascinated with dancing.
History: Born in the north to a Blacksmith, Muggrish learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Expand his business; and revenge
Ideals: Athletic, Artistic. Flaws: Secretive. Bonds: Attractive, Enemies, Job. Occupation: Blacksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 900 gp.
Rohesia Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and is pretty ugly. She has blonde hair. She wears crescent spectacles with a black brim.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in the west, but her parents moved at a very young age to the north. Rohesia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Sellsword
Voice: German accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Red spinel (60 gp). Carnelian (70 gp).
Jheri Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her rusty crest has been sun bleached extensively. Her red eyes dart from person to person.
Personality: She is extraordinarily eccentric. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Jheri was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Jheri's father didn't care for her much, and the feeling was mutual. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is content; and wants to work out more often
Ideals: Athletic. Flaws: Insane, Mundane, Antagonistic. Bonds: Rich. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!