Dagger Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her fur is beige and curly. Her eyes are likewise amber.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Justice, Artistic. Bonds: Immigrant, Attractive. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 6000 sp. 1 Good lock.
Sweet Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 6'1" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her right leg appears badly burned and disfigured. Her red fur is knotted and matted. She has gleaming, smiling blue eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Energy wise she seems alert and responsive.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Masseuse father left her crippled. She used her abilities to travel the world and help people.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Professionalism. Flaws: Insane, Disease. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 500 gp. Violet garnet (800 gp). Deep blue spinel (800 gp).
Odo Tatum, Male Human [Permalink]
Personal [hide]
Description: This man wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He is muscular with a powerful set of arms. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered singing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things
Ideals: Passionate, Artistic. Flaws: Mundane. Bonds: Has a crush, Military. Occupation: Apothecary
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 gp.
Loopmottin Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in earthy colors with a tan and white handkerchief worn on her left side. She wears her red hair up in a very large beehive style do. Her hazel eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of herself, she believes she is the best Shipwright born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born on a small isolated farm. She worked as a nervous Shipwright and found it very stressful. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Half-Elven compassion; and further expansion of business
Ideals: Athletic, Joker. Flaws: Racist. Bonds: Job, Nature, Adventurer. Occupation: Shipwright
Voice: Nasally tone
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Broce Sympony, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tattered old clothes. His black hair is kept up in a ponytail inside a Stetson hat. He has several tiny topaz earrings on each ear.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Broce hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. Days after completing his studies, news broke out that his hometown was attacked by giants. Broce was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly, Racist. Bonds: Rich, Job, Enemies. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 17000 cp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Antinua Stauffer, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears very tight pants and wife beaters, though occasionally she sports a violet coat. Her silver hair is still thick. She has several tiny ruby earrings on each ear.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also hits on women, regardless of circumstances.
History: When she was but 6 years old her parents immigrated from the south. Her father had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To settle down with her crush; and she has a crush on the local sculptor
Flaws: Ugly, Shy. Bonds: Rich, Has a crush, Immigrant. Occupation: Healer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1500 sp.
Seraphina Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is wearing a perfectly clean shirt and pair of pants. Her black hair is braided into rings. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She receives visions of the future at random moments
History: Born in a small village she learned the ways of the warrior from her mother. Like her mother and her sister before her, after school she went straight into learning to become a Map Maker. She ran away from her former home and has been making her living as a Map Maker for the past few years.
Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and to reunite with her absent mother
Ideals: Gifted, Fighting. Bonds: Attractive, Guardian, Job, Family. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 55 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 3d8-3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2500 gp. Jeweled anklet (4000 gp). Brass mug with jade inlays (400 gp).
Guy Compton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with broad hat. He has brown hair. His eyes are likewise gray.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: To share knowledge with the world; and to be a layabout again
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Beggar
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: Just what you see.
Ethereal Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He very much looks the part of a Merchant. His lavender fur is unkempt and raggedy. He is baby faced.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Ethereal grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: He is unsatisfied with his job.
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
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