Adam Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a simple violet robe with white stripes complete with hood. His whole body is exceptionally muscular. His blonde hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.
History: Adam was born with his father's beautiful face. His father was a soldier and died while he was still young. Adam was left his father's suit of armor and trained in its use and care. He left for the east, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love
Ideals: Disciplined, Philantrophist. Bonds: Immigrant, Attractive, Military. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Tarhun Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black crest is long and unkept. He has red eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.
Motivation: Meet up once more with his childhood friend; and wishes to resurrect an old love
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Adventurer, In love. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 100 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +7
Possessions: 2000 gp.
Beast Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple tan line shooting up and back down. He is physically well-built. His cinnamon fur has been sun bleached extensively. His thin eyebrows rest above his beady hazel eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Religious. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Gnome, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Callie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. With wild black hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born at the edge of vast island. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Recently she has begun working with bootleggers and crooks.
Motivation: Find a way to reverse the transformation of her sister.
Flaws: Insane. Bonds: Rich, Guardian, Criminal record, Nature, Family. Occupation: Assassin
Voice: Sounds elderly
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 9)
Armor Class 15
Hit Points 47 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 3000 sp.
Scrag Payton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His head has been shaved. He has amber eyes and a white hat with a brown feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is a Chromatic Dragon in disguise. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He inherited the family business which he has now maintained for 13 years.
Motivation: Regain custody of his son.
Flaws: Ugly, Disease. Bonds: Family, Adventurer, Job. Occupation: Weaver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 14)
Armor Class 12
Hit Points 107 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +9
Possessions: A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Fire opal pendant on a fine gold chain (1700 gp). 1 Medium magic item.
Zûgor Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. He keeps his blonde hair in a flapper bob. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He is currently in port desperately looking for someone to get him out; and he has decided he is irredeemable
Flaws: Antagonistic, Secretive. Bonds: Slave, Attractive, Criminal record. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp. 1 Banded mail.
Hrathy Ogden, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a white shirt with thin brown vertical stripes and yellow pants. Her hair is long and brown with streaks of black, and is pulled back with small white clips. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a small toy that she constantly fidgets with.
History: Born in the west to a Masseuse, Hrathy learned a great deal about her mother's area of expertise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She seems to be bored by most things; and expand her business
Flaws: Antagonistic, Addict, Mundane. Bonds: Job, Criminal record. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Adelard Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He has a long chestnut beard with little hanging trinkets. He has violet eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Adelard was born on a far western plains where he grew up under the tutelage of his mother, an expert Map Maker. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Family, Immigrant. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Shamil Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. Her blonde hair is lengthy. She is baby faced.
Personality: She is calm most of the time but flees social interaction. She is obsessed with a lost civilization.
History: The child of a Merchant, who enjoyed hunting, Shamil was taken on many hunting expeditions. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Nature, Family, Religious. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp.
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