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NPC Generator

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Advanced [show]


Lezre Deighton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports white long hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She snorts whenever she laughs or is feeling confident. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She got into the Assassin business at a young age. She was an apprentice working in her father's forge. She struck the Assassin job and began her own company from there.

Motivation: Balancing her hectic life and new Assassin responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Athletic, Justice. Bonds: Job. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Lezre Deighton, Female Half-Orc Ranger 11
Medium (5'3") Half-Orc, Neutral Good (CR 11)
Armor Class 9
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Athletics +5, Medicine +7
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 600 gp. Jasper (80 gp).


Social Check DCs


Osah Elusive, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her hair is dark red and very short. She is very pretty but has cold, dead eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a great chef.

History: Osah was raised in a hard working conservative environment. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: She is unsatisfied with her job.

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Attractive, Job. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Osah Elusive, Female Tiefling Aristocrat 5
Medium (6'5") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 17 (+3)11 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Nimble Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'1". He wears pastel painted combat armor at almost all times, and his gloved hand is found clutching a axe. He keeps his long brown fur kept up in a rat tail. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted arcane powers by his dying sister.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Slave Trader

Voice: Hollow voice

Attributes [hide]

Nimble Thunder, Male Tabaxi Adept 12
Medium (5'1") Tabaxi, Lawful Evil (CR 12)
Armor Class 13
Hit Points 51 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)16 (+3) 6 (-2)11 (+0)
Skills Animal Handling +2, Stealth +7
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal, Elven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 gp.


Social Check DCs


Waywocket Gummen, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She tends to wear a tan poncho over her likewise colored trousers and shirt. With wild chestnut hair. Her eyes, though not visible through her cowl, are violet.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She takes great joy in being the best Barrister in town.

History: She was raised by priests from a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barrister work with an outfit from a few towns over. Barrister work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Farmer, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Shy. Bonds: Job, Religious, Mentor. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Waywocket Gummen, Female Gnome Barbarian 4
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)8 (-1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Balam Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green costume with the symbols of luck on his torso. His white hair is smooth and relatively long. His gold eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the north, but his parents moved at a very young age to the west. Balam was born on a far northern plains where he grew up under the tutelage of his mother, an expert Merchant. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Artistic, Optimist. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Balam Art, Male Tiefling Fighter 3
Medium (5'11") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


Crampernap Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His amber eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Crampernap is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Crampernap took refuge in the old dungeon and found the beat up axe and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Crampernap Garrick, Male Gnome Rogue 13
Small (3'2") Gnome, Neutral Evil (CR 13)
Armor Class 13
Hit Points 84 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)9 (-1) 9 (-1)13 (+1)
Skills Acrobatics +6
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6

Possessions: Brown-green garnet (160 gp). Jasper (60 gp). Alexandrite (1200 gp). Golden pearl (160 gp). Rock crystal (60 gp). Chrysoprase (60 gp). Brown-green garnet (160 gp). Golden yellow topaz (1200 gp). Bloodstone (60 gp). Peridot (60 gp).


Social Check DCs


Oskar Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly red, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The war was a terrible time for him, and Oskar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Assassin, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Depressed. Bonds: Attractive, Criminal record, Military, Poor, Enemies. Occupation: Stylist

Voice: Farmer accent

Attributes [hide]

Oskar Torevir, Male Dwarf Cleric 12
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 4000 gp. Carnelian (50 gp). Jet (110 gp). Chrysoprase (50 gp). Rich purple corundum (400 gp). Rhodochrosite (12 gp). Hematite (12 gp). Peridot (50 gp). Rhodochrosite (12 gp). Golden yellow topaz (1400 gp). Alexandrite (1400 gp). 1 Minor magic item.


Social Check DCs


Hillanot Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her crest is scarlet and very short. Her face is scarred and worn.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a ruthless business woman, a trait she acquired from her mother.

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Knight hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels kind of lost in life; and she wants to meet her childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job, Poor, Adventurer. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Hillanot Orexijandilin, Female Dragonborn Barbarian 4
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 11 (+0)18 (+4)
Skills Intimidation +6, Stealth +1
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trynnicus Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. His bronze crest is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: Trynnicus lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Family, Adventurer. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Trynnicus Lhamboldennish, Male Dragonborn Sorcerer 2
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 7 (-2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 60 gp.


Social Check DCs

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