Naal Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered whip and tarnished greataxe as well. He has done his best to style his red hair to look like a famous performer. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Sailor. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the south to a Sailor, Naal learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Slave, Family. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1000 gp.
Cairn Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His silver eyes peer out from beneath his deerstalker green hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is skeptical of what others tell him and is slow to trust.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He seems to be bored by most things.
Ideals: Gifted. Flaws: Secretive, Shy, Mundane. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Deep blue spinel (500 gp). Jasper (40 gp).
Diggory Halsey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case and is in decent physical shape. His chestnut hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady green eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Joker, Athletic. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1000 cp.
Srorthen Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a rose on it. His crest is rusty, silky, and of moderate length. His gold eyes peer out from beneath his Stetson green hat.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Srorthen was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently the stress of being a Sage has made it difficult for him to sleep.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Aquamarine (900 gp). 1 Minor magic item.
Oloric Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy brown pantaloons and a white scarf. His blonde hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Navigator, but he got bored and became a Architect. He struck the Architect job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and wants to work out more often
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Military. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 31 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. 1 Minor magic item.
Trey Reid, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries a battered monstrous two handed axe and tarnished ceremonial dagger as well. His hair is white and curly. He tend to wears goggles to shield his eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trey lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Attractive, Family. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 50 gp.
Mûglûk Hornsby, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. This brown eyed southerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.
History: Born in the south to a Stylist, Mûglûk learned a great deal about his mother's area of expertise. After coming to the age of reason, Mûglûk took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Stylist like his mother before him.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Philantrophist, Professionalism, Gifted. Bonds: Job, Family. Occupation: Stylist
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Musical instrument.
Lilli Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tan leather gloves, a tan jacket, and tight pants. Her hair is long and silver with streaks of golden, and is pulled back with small tan clips. She wears large thick round spectacles.
Personality: She acts crazy and hedonistic. She is afraid of women and trembles around them
History: Lilli was born with her mother's beautiful face. She worked as a nervous Fortune-teller and found it very stressful. She then took over the family business and is one of the better Fortune-teller for hire.
Motivation: To reunite with her absent mother; and to be a knight again
Flaws: Hedonist, Shy. Bonds: Attractive, Job, Family. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Sweet Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His yellow fur is heavily combed to the left. He is very pretty but has cold, dead eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born the only child of a wealthy merchant. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels threatened by others.
Ideals: Optimist, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 64 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 9000 sp. Alexandrite (300 gp). Black star sapphire (400 gp). Tourmaline (90 gp). Red spinel (90 gp). Red garnet (90 gp). Black star sapphire (400 gp). Eye agate (6 gp). Black pearl (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!