Kathra Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears tight fitting clothing which further accentuates her frame. She has a penchant for wearing a ring with an oversized emerald on her right hand. She wears her hair in dreadlocks. She wears crescent spectacles with a black brim.
Personality: She likes to make people angry or surprised. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She got into the Mason business at a young age. Kathra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Mason for hire.
Motivation: A deep hatred of brigands; and she wants to meet her childhood hero
Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Adventurer, Enemies. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 6 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 350 gp.
Theobald Coulson, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. His auburn hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his deerstalker violet hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.
History: Theobald hails from a village terrorized by dire rats. In his 14th year, his parents were killed by a dire rats raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Passionate. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 500 gp.
Purban Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'10". He is wearing a long, red cloak. He has a long auburn beard with little hanging trinkets. His brown eyes have a joyful gleam in them most of the time.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a Miller, his father struggled to pay the bills. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has recently gotten a pet goose that steals things from people.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Bonds: Adventurer, Criminal record, Poor, Family. Occupation: Map Maker
Voice: Sounds elderly
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 50 gp. Golden pearl (100 gp). 1 Masterwork Common Ranged Weapon.
Gardain Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his black hair in a pixie cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Gardain was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gardain's father didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Antagonistic, Insane. Bonds: Criminal record, Religious, In love. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 6 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 5 (-3) | 12 (+1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 70000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Royston, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, grey cloak. His black hair is kept up in a ponytail inside a Stetson hat. He has a dull look in his brown eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear.
Ideals: Impeccable, Logical, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Servant
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 150 gp.
Henry Marston, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His tied-back hair is white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of gnolls once and for all.
History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Bellfounder.
Motivation: Someone believes him a fraud; and he is unsatisfied with his job
Flaws: Insomniac. Bonds: Attractive, Job, Enemies, Mentor, Poor. Occupation: Bellfounder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 5 (-3) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Gnome, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 300 sp.
Gesrethe Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Adventurer. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has wavy white crest. Her red eyes dart from person to person to random spaces in the air.
Personality: She likes to make people angry or surprised. She is afraid of women and trembles around them
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A strong sense of loyalty to Tabaxi people; and balancing her hectic life and new adventurer responsibilities is difficult
Ideals: Entrepeneur. Flaws: Antagonistic, Shy, Racist. Bonds: Job. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
Possessions: 600 gp. Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item.
Agnes Deighton, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears tight fitting clothing which further accentuates her frame. Her long white hair is drawn into a two foot long braid. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born in the east, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new jeweler responsibilities is difficult
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Immigrant, In love, Job. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Irann Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 4'11" and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her left leg appears badly burned and disfigured. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Irann grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Irann. She has recently gotten a pet goose that steals things from people.
Motivation: She has money and likes to spend it; and money/treasure
Bonds: Rich, Enemies, Criminal record, Religious. Occupation: Marshal
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
