Justin Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Detective for hire.
Motivation: Many gnolls want him driven away; and to be a spice merchant again
Ideals: Gifted. Bonds: Attractive, Enemies, Job, Poor. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Jasper (30 gp). Moss agate (5 gp). Black pearl (1200 gp). 1 Minor magic item.
Drifting Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case, and sports empty pouches on his belt. His yellow fur is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born on a small isolated farm. His psionic abilities were realized during a raid on his village. He now spends his time doing works of charity.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Gifted, Philantrophist. Flaws: Emotional. Bonds: Nature, Adventurer. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 600 sp.
Nadarr Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He wears a deerstalker hat to hide his balding. He has a dull look in his red eyes.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Nadarr lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and many illithids want him driven away
Ideals: Artistic. Flaws: Secretive, Racist. Bonds: Family, Enemies. Occupation: Banker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 75 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries tridents. His golden hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to fit into much smaller and tighter spaces than normal.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better village for his children.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Secretive, PTSD. Bonds: Adventurer, Religious. Occupation: Barrister
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Keyleth Horineth, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a tan coat over a brown low-cut shirt, and a wide-brimmed hat upon her head and is in decent physical shape. With bright brown hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She snorts whenever she laughs or is feeling confident. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in a small village she learned the ways of the warrior from her mother. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She's since become an addict/alcoholic.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Flaws: Addict. Bonds: Religious, Military. Occupation: Fisher
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 gp.
Virra Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She is generally shirtless and showing off her tattooed chest. Her chestnut hair is singed and shortened. She has several tiny ruby earrings on each ear.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born blind and as such lacked many opportunities for work. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She was granted martial powers by her dying sister.
Motivation: She is greedy.
Ideals: Extrovert, Gifted. Flaws: Ugly, Racist, Disease. Bonds: Rich. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 gp.
Kildrak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His parents moved while he was still in utero so he is the first generation to be born here. When Kildrak reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Sage soon after.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and revenge
Flaws: Shy. Bonds: Job, Immigrant, Military, Enemies. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Bree Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right arm. She dresses in collared shirts and wears a proper scarf over her head. Her red hair is matted, messy, and big. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Scribe, who enjoyed hunting, Bree was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She uses money and sex appeal to get what she needs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp.
Zephan Belief, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his mother.
History: Zephan lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Fisher, but he got bored and became a Shoemaker. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family.
Ideals: Entrepeneur. Bonds: Attractive, Guardian, Family, Job. Occupation: Shoemaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 23 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Druidic, Dwarven, Ignan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp. Aquamarine (1000 gp). Onyx (30 gp). Jet (70 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item.
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