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NPC Generator

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Advanced [show]


Kabbarg Graham, Female Half-Orc [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears white leather gloves, a white jacket, and tight pants. Her skin is also unnaturally pale. Her hair is brown and curly. Her green eyes are slightly larger than normal.

Personality: A skeptical and narcissistic woman, Kabbarg's first love is herself. Her second love is also herself. She is able to make almost anything out of random pieces of junk.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She moves from town to town, unable to find a place to settle.

Motivation: To reunite with her old friends.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Kabbarg Graham, Female Half-Orc Aristocrat 16
Medium (5'6") Half-Orc, True Neutral (CR 16)
Armor Class 11
Hit Points 84 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Ignan
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2

Possessions: 4000 gp. Obsidian (11 gp). Azurite (11 gp). Black star sapphire (1400 gp). Bloodstone (40 gp). Rose (40 gp). Jet (150 gp). Golden pearl (150 gp). Aquamarine (900 gp). Peridot (40 gp). Alexandrite (900 gp). Zircon (40 gp). Rhodochrosite (11 gp). Golden pearl (150 gp). Rhodochrosite (11 gp). Lapis lazuli (11 gp). Aquamarine (900 gp). Brown-green garnet (150 gp).


Social Check DCs


Ida Norton, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her moppish blonde hair is in a traditional bowl cut. This gray eyed northerner is not easily forgotten.

Personality: Cocky and sure of herself, she believes she is the best Apothecary born in the past three hundred years. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born the only child of a wealthy merchant. Her family was turned out during the war. She and her family wandered north to less war torn lands. She has set out to sabotage the competition.

Motivation: Her religion dominates her actions; and retire the richest woman in the north

Ideals: Joker, Entrepeneur. Flaws: PTSD. Bonds: Poor, Job, Religious. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Ida Norton, Female Human Sorcerer 10
Medium (6'1") Human, Chaotic Good (CR 10)
Armor Class 10
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Insight +5, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 2100 gp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Manfred Tatum, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he wears a brown shirt with thin green vertical stripes and yellow pants. He sports a long brown beard, and similarly colored long hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist. Flaws: Addict, Antagonistic, Secretive. Bonds: Nature. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Manfred Tatum, Male Human Barbarian 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Antinua Meliamne, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She sports blue clothing, slightly heavier than average wear. Her long silver hair reaches down to her waist. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Antinua was born in the north. At a young age she loved to build and create. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Impeccable, Persistence. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Antinua Meliamne, Female Elf Commoner 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)13 (+1) 16 (+3)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dariff Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey cloak and cross-gartered green stockings. She has a moderate pudge and is not very fit. Her small hat is riddled with cuts and holes. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: This woman loves music and to teach people music more than just about anything. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Dariff was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Dariff's mother didn't care for her much, and the feeling was mutual. She is searching for what she claims is her rightful reward.

Motivation: She's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Dariff Strakeln, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)18 (+4) 15 (+2)8 (-1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Goblin, Abyssal, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 250 gp. 4 Tanglefoot bags.


Social Check DCs


Bolg Rutherford, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. He has a silver handlebar mustache and slicked back silver hair. He has several tiny aquamarine earrings on each ear.

Personality: This man loves singing and to teach people singing more than just about anything. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Rich, Family. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Bolg Rutherford, Male Half-Orc Ranger 7
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Ignan, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp. Old masterpiece painting (1400 gp). Brass mug with jade inlays (500 gp). Silver chalice with lapis lazuli gems (120 gp).


Social Check DCs


Beatrice Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a slight overbite and is overall scrawny. Her white hair is smooth and relatively long. Her violet unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to her, and she is able to talk to them.

History: When she was but 4 years old her parents immigrated from the north. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

Beatrice Withrethin, Female Half-Elf Wizard 15
Medium (4'8") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 70 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Elven, Giant, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444444

Possessions: 5000 gp. A delicate silver chain set with a tourmaline (80 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Jeweled anklet (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Jeweled anklet (3000 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Skirt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He has a large pastel mantle and cape that has been intricately interwoven into his blue robe. Beneath his clothing is a huge mess of scar tissue. He has no fur. His hazel eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north his family was never financially stable. A freak accident while working with his Gardener father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Ugly, Disease. Bonds: Slave, Family, Poor. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Skirt Grass, Male Tabaxi Bard 3
Medium (6'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 15
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 11 (+0)15 (+2) 11 (+0)19 (+4)
Skills Deception +6, Insight +2
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp.


Social Check DCs


Lamlis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the east. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by goblins. Lamlis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Ideals: Pacifist. Bonds: Poor, Attractive, Enemies, Nature. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Lamlis Siannodel, Male Elf Warlock 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)16 (+3) 15 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: Just what you see.


Social Check DCs

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