Lezre Pickering, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She has a large black mantle and cape that has been intricately interwoven into her tan robe. She wears her auburn hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are blue.
Personality: A skeptical and narcissistic woman, Lezre's first love is herself. Her second love is also herself. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west to a Stableman, Lezre learned a great deal about her father's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Job, Attractive. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
Dagger Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a rose on it. His gray fur is braided into rings. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Dagger's homeland. Dagger decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he has money and likes to spend it
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Nature, Immigrant. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 22 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 5 (-3) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Rurik Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. He has styled his chestnut hair well, parting it to the left. He is baby faced.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He desires power and/or immortality.
Bonds: Enemies, Adventurer, Nature, Family. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Elven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Banded agate (5 gp). Aquamarine (700 gp). Jet (40 gp). 1 Minor magic item.
Theobald Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair, when down, is lengthy. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south to a Dyer, Theobald learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Drifting Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her black fur is drawn into a tight pony tail with a cross scrunchie. She wears round tiny glasses practically rammed into her face.
Personality: She is extraordinarily eccentric. As long as the job gets done she does not care how it got done.
History: Drifting was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She ran away from her former home and has been making her living as a Sculptor for the past few years.
Motivation: To clean up the streets; and to be a ruler again
Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Job, Guardian. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Druidic, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Eridred Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears light armors faded through time and improper care. Her blonde hair is wavy and long. She has a tattooed face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. The war was a terrible time for her, and Eridred does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A powerful wizard made her what she is. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army
Flaws: Shy, Depressed. Bonds: Military, Mentor. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Heskan Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a brown coat with tan slacks. He is bristling with hidden weapons, mostly greatswords and longswords. He has blue crest. His eyes are red and catlike.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many gnolls want him driven away; and he is content
Flaws: Mundane, Insane. Bonds: Criminal record, Enemies, Immigrant. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 3000 sp. Tiger eye turquoise (7 gp). Black opal (1100 gp). Bloodstone (50 gp). Golden yellow topaz (1600 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Full Plate.
Simon Weld, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars, and a wedding ring on his right hand. His red hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are hazel.
Personality: He is overprotective of those who hire his services. Simon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born on a small isolated farm. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To unite with his brother; and to clean up the streets
Ideals: Logical. Bonds: In love, Guardian, Family, Nature. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Quelenna Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears many layers of old clothing at all times. Her long white hair is drawn into a two foot long braid. Her brown eyes are slightly larger than normal.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She served in the navy to pay for her family's outstanding loans. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor, Family, Military. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Undercommon, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee.
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