Ermina Hale, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She prefers to wear flannel. Her silver hair is cut jaggedly and amateurishly. She is baby faced.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: A powerful necromancer made her what she is. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Slave. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Chenna TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries a battered longsword and tarnished mace as well. Her hair is cut close to her head. She wears crescent spectacles with a black brim.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She would rather hide behind her crafts than deal with other people.
History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Chenna took refuge in the ruined castle and found the beat up mace and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Many dire rats want her driven away.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Enemies, Nature. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 15)
Armor Class 11
Hit Points 91 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 600 pp. Aquamarine (400 gp). White pearl (130 gp). Deep blue spinel (400 gp). Rose (70 gp). Eye agate (7 gp). Rhodochrosite (7 gp). White pearl (130 gp). Freshwater pearl (7 gp). Star rose quartz (70 gp). Rock crystal (70 gp). Golden yellow topaz (400 gp). Carnelian (70 gp). Brown-green garnet (130 gp). Aquamarine (400 gp). Rock crystal (70 gp). White pearl (130 gp). Rhodochrosite (7 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tenena Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears blue painted combat armor at almost all times. Her golden hair is matted, messy, and big. She has several tiny emerald earrings on each ear.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
Forcas Principle, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is dressed in a clean green cloak covering his clean studded leather. His clothes are grease stained in places. He keeps his dark red hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Mayor, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels threatened by others.
Flaws: Fearful, Ugly. Bonds: Poor, Immigrant, Job. Occupation: Assassin
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 12)
Armor Class 11
Hit Points 87 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 200 pp. Brass mug with jade inlays (300 gp).
Nala Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt. Her clothes are grease stained in places. She keeps her black crest in a pixie cut. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is an amazing painter.
History: Gifted from a young age, Nala studied abroad. When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Criminal record. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 28 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +5
Possessions: 30 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled anklet (2000 gp). Fire opal pendant on a fine gold chain (900 gp).
Naeris Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a yellow and white handkerchief worn on his left side. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are green.
Personality: Naeris wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Naeris was raised in a hard working conservative environment. A gifted student he started as a Fisher, but he got bored and became a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: He's attracted to the PC; and he is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Spy
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 340 gp. Sapphire pendant on gold chain (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Silver comb with moonstones (300 gp).
Gomory Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes and a grey hat with a yellow feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments
History: He got into the Painter business at a young age. In his 14th year, his parents were killed by a drow raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Painter.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and balancing his hectic life and new painter responsibilities is difficult
Ideals: Gifted. Flaws: Shy. Bonds: Job, Enemies. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Kite Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His black fur is matted, messy, and big. He wears an eyepatch.
Personality: While he acts the brute, he is far gentler than he would appear. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 5 (-3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp.
Balifra Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left leg. She is dressed in a clean brown cloak covering her clean studded leather. Her long blonde hair is drawn into a two foot long braid. Her violet eyes lackadaisically let the world flow into them.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: Balifra lived on a farm with her mother, near the main road leading to a nearby town. Balifra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: Wants to work out more often; and wants to raise her children well
Ideals: Athletic. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Marshal
Voice: French accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. Freshwater pearl (12 gp). Deep blue spinel (1200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
