Gerbo Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is long and brown with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and he has money and likes to spend it
Ideals: Logical. Flaws: Shy. Bonds: Rich, Family. Occupation: Painter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Brottor Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He dresses like a well dressed Sellsword does. He has a hunchback. With bright black hair and a scraggly beard. His amber eyes are passionate and lively.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with dancing.
History: Brottor was born in the south. At a young age he loved to build and create. He has had some formal dancing training, and achieved minor success. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and to be a actor again
Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Job. Occupation: Sellsword
Voice: Scratchy, weak
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Bhevek Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. His auburn hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Bhevek studied abroad. His divine abilities were realized during a raid on his village. He has taken up work as a Bookbinder and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Bookbinder
Voice: French accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 10 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 2300 sp. Moonstone (20 gp). Bloodstone (20 gp).
Hugh Law, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is renowned for his bright grey suits and hats. Beneath his clothing is a huge mess of scar tissue. He has wavy chestnut hair. His eyes are blue and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.
History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and obtaining odd cultural halfling artifacts is his passion
Flaws: Shy, Ugly. Bonds: Slave, Nature, Adventurer, Rich. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1000 cp. Red spinel (70 gp).
Tricking Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy yellow fur. She wears skinny pants and wears a pastel and brown robe with the hood down. She has a hunchback. She has done her best to style her yellow fur to look like a famous performer. Her copper eyes have a joyful gleam in them most of the time.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Artistic. Flaws: Ugly, Greedy. Bonds: Slave, Religious. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 69 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 600 gp. Chrysoberyl (140 gp). Clear bright green emerald (3000 gp). Rock crystal (80 gp). Golden yellow topaz (1300 gp). Black opal (1100 gp). Freshwater pearl (13 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Isabella Brinker, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them, and carries kukris. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her green eyes are passionate and lively.
Personality: She is fixated on the number 56. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is obsessed with her god.
History: She was always a brilliant, if unscrupulous mind. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Isabella took refuge in the old dungeon and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Religious, Nature. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 11)
Armor Class 8
Hit Points 55 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +7
Possessions: 9000 sp. Large well-done wool tapestry (400 gp). Finely wrought small gold bracelet (10 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item.
Ronobe Wish, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a black vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her black boots flare out at the collars. She has wavy purple hair. Her face is covered beneath a completely black helmet.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She believes the world needs to unite to get rid of illithids once and for all.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is compelled to act according to her religious beliefs; and revenge
Flaws: Shy. Bonds: Enemies, Religious, Attractive. Occupation: Slave Trader
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 gp. Moss agate (7 gp).
Yurgunn Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has dyed her greying brown hair a little too much giving a sharp brown color. Her eyes are likewise gray.
Personality: A deeply religious woman she believes everything happens for a reason. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Yurgunn was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Religious, Nature, Poor. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 47 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 pp. Brown-green garnet (90 gp). Lapis lazuli (7 gp). Tiger eye turquoise (7 gp). Aquamarine (500 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.
Silent Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She sports pastel clothing, slightly heavier than average wear. She wears a feathered hat to cover her moderate length yellow fur. She wears large thick round spectacles.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.
Motivation: She's in love; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Poor, Immigrant, Has a crush. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 15)
Armor Class 13
Hit Points 17 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 6000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A necklace of small pink pearls (5000 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Cloth of gold vestments (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
