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NPC Generator

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Advanced [show]


Urshar Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her tied-back hair is blonde. Her fierce brown eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Urshar isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She has a small toy that she constantly fidgets with.

History: A powerful brothel owner made her what she is. Through the years after Urshar was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Urshar's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Urshar and her spouse have recently divorced.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Poor, Mentor. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Urshar Caebrek, Female Dwarf Commoner 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 57 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 11 (+0)8 (-1)
Skills Insight +4, Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Moss agate (13 gp). Jade (90 gp). Chalcedony (40 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geva Hadlee, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She sports white long hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of northern immigrants she idolized her father. Like her father and her brother before her, after school she went straight into learning to become a Glassblower. She left for the north, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and to be a adventurer again

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Job, Immigrant. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Geva Hadlee, Female Human Ranger 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Nurkara Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy white hair. Her blue unseeing eyes seem to look past you.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: A powerful wizard made her what she is. A freak accident while working with her Body Guard father left her crippled. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Several ex partners dislike her way of doing things and want revenge; and doesn't want to be a roofer and was forced into it by her family

Ideals: Entrepeneur. Flaws: Disease. Bonds: Enemies, Family, Mentor. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Nurkara Frostbeard, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 180 gp.


Social Check DCs


Bhevek Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, and sports empty pouches on his belt. His chestnut hair is lengthy. His eyes are a pleasant green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. He struck the Roofer job and began his own company from there.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Religious, Nature. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Bhevek Whispermouse, Male Halfling Bard 16
Small (3'2") Halfling, Neutral Evil (CR 16)
Armor Class 11
Hit Points 22 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 7 (-2)13 (+1) 12 (+1)14 (+2)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 4d10-3, Ranged +5 / 4d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443

Possessions: 2000 gp. Silver chalice with lapis lazuli gems (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An abacus with copper, silver and gold markers (100 gp). Large well-done wool tapestry (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Gold cup set with emeralds (4000 gp). Jeweled anklet (4000 gp). Fire opal pendant on a fine gold chain (2100 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (400 gp). Solid gold idol (500 gp). Embroidered and bejeweled glove (4000 gp). Silver comb with moonstones (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Flask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large pastel jacket. He keeps his yellow fur in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Criminal record, Immigrant, Rich. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Flask On the Water, Male Tabaxi Rogue 10
Medium (6'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)18 (+4) 13 (+1)13 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Giant, Orc, Elven, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emeny Lincoln, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman dresses well, wearing brown shirts, loose pants, and blazers most of the time. She keeps her brown hair in a flapper bob. She wears a mask on her face.

Personality: Cocky and sure of herself, she believes she is the best Fletcher born in the past three hundred years. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight she was walking through alleys when she overheard a Fletcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To find somewhere to settle down.

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Poor, Job. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Emeny Lincoln, Female Human Barbarian 6
Medium (6'1") Human, Neutral Evil (CR 6)
Armor Class 11
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 10 (+0)16 (+3)
Skills Athletics +3, Religion +6
Senses Passive Perception 10
Languages Common, Celestial, Infernal, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6

Possessions: 100 gp. Violet garnet (500 gp). 1 Full Plate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Gûnd Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears dark leathers with embroidery. He has a hunchback. He wears a deerstalker hat to cover his moderate length brown hair. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the south. His mother was a soldier and died while he was still young. Gûnd was left his mother's suit of armor and trained in its use and care. He was granted psionic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Unemployed

Voice: Sensual and smooth

Attributes [hide]

Gûnd Copeland, Male Half-Orc Paladin 1
Medium (5'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 16 (+3)11 (+0) 8 (-1)16 (+3)
Skills Acrobatics +0, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Gurdis Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a grey shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair is drawn into a tight pony tail with a clover scrunchie. She has a dull look in her hazel eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is harsh and unforgiving.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gurdis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gurdis. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She'd like to take her coworkers down a peg; and she has decided she is irredeemable

Flaws: Antagonistic. Bonds: Slave, Military, Criminal record, Job. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Gurdis Silveraxe, Female Dwarf Fighter 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)6 (-2) 11 (+0)8 (-1)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +2

Possessions: 100 pp.


Social Check DCs


Harbek Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his monstrous two handed axe. His red hair is heavily combed to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and to pay off his debts

Ideals: Opinionated, Gifted. Flaws: Ugly, Addict. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Harbek Holderhek, Male Dwarf Ranger 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)16 (+3) 10 (+0)10 (+0)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Citrine (50 gp).


Social Check DCs

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