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NPC Generator

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Advanced [show]


Arumawann Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is scarred and worn.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Arumawann would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Tailor business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly. Bonds: Adventurer, Military, Job, Religious. Occupation: Tailor

Voice: Squeaky

Attributes [hide]

Arumawann Oomtrowl, Male Gnome Warrior 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Religion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Salanop Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears skinny pants and wears a blue and green robe with the hood down. She has wavy white hair. She is baby faced.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: Born in the south her family was never financially stable. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She left for the south, certain she would find work there.

Motivation: Regain custody of her son.

Ideals: Artistic. Flaws: Cynical. Bonds: Family, Poor, Immigrant. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Salanop Gummen, Female Gnome Barbarian 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 36 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Astar Strength, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. He has red hair. His eyes are likewise gold. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Astar took refuge in the ruined castle and found the beat up dagger and armor he uses now. He hasn't been sleeping well lately.

Motivation: Expand his business; and to be a bowyer again

Flaws: Shy, Insomniac. Bonds: Attractive, Rich, Nature, Job. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Astar Strength, Male Tiefling Monk 8
Medium (6'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Athletics +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4

Possessions: 1400 gp. Black pearl (300 gp). Obsidian (16 gp).


Social Check DCs


Grai Hailey, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a white costume with the symbols of her god on her torso. Her hair is blonde and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She would rather hide behind her crafts than deal with other people.

History: Grai was born with her father's beautiful face. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a adventurer and was forced into it by her family

Ideals: Artistic. Flaws: Shy. Bonds: Job, Attractive, Family. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Grai Hailey, Female Half-Orc Monk 10
Medium (4'7") Half-Orc, Chaotic Good (CR 10)
Armor Class 8
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Nature +4, Performance +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +2 / 3d6-2, Grapple +4

Possessions: 1300 gp. Chrysoberyl (120 gp). Golden pearl (120 gp). Hematite (4 gp). Blue quartz (4 gp). Sardonyx (50 gp). Obsidian (4 gp). Star ruby (400 gp). Onyx (50 gp).


Social Check DCs


Jezebeth Harmony, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She carries a battered scimitar and tarnished longbow as well. Her red hair is braided into rings. Her black eyes lackadaisically let the world flow into them.

Personality: Her tongue was cut out and she uses sign language. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Cursed with vampirism at a very young age, Jezebeth has worked very hard to control her curse. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Fighting. Flaws: Disease, Insane. Bonds: Criminal record, Immigrant. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Jezebeth Harmony, Female Tiefling Rogue 3
Medium (6'2") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)13 (+1) 17 (+3)16 (+3)
Skills Athletics +5, Stealth +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 4 Antitoxin. 4 Alchemist’s fire. 1 Holy water.


Social Check DCs


Aline Blythe, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many green ritualistic tattoos. She wears light armors faded through time and improper care. Her chestnut hair is wavy and long. Her eyes are blue and catlike.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has recently gotten a pet goose that steals things from people.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has a rivalry with the church that dominates her actions

Ideals: Joker, Artistic. Bonds: Criminal record, Religious. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Aline Blythe, Female Human Rogue 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Nature +3, Stealth +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Darrak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is unkempt and raggedy. He has a dull look in his blue eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Flaws: Ugly, Emotional, Racist. Bonds: Poor, Religious. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Darrak Rakankrak, Male Dwarf Monk 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Moonstone (60 gp).


Social Check DCs


Harbek Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of falchions, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Insane, Impulsive. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Harbek Daerdahk, Male Dwarf Monk 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)13 (+1) 9 (-1)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp.


Social Check DCs


Alvyn Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems, and a wedding ring on his left hand. He keeps his golden hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Alvyn will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Alvyn lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and he has money and likes to spend it

Ideals: Extrovert. Bonds: Rich, In love, Family, Adventurer. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Alvyn Albaratie, Male Gnome Commoner 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. Tiger eye turquoise (4 gp).


Social Check DCs

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