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NPC Generator

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Advanced [show]


Herleva Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears clothing that is held on in multiple layers but all of it is in poor condition, she is not a threatening figure. Sporting a red mohawk this woman's hair draws a lot of attention. She has gray eyes.

Personality: Herleva is depressed about a lot of things. She tends to be a nihilist. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: The child of a Herbalist, who enjoyed hunting, Herleva was taken on many hunting expeditions. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels kind of lost in life; and she is not mentally stable, and does not behave rationally

Flaws: Depressed, Antagonistic, Insane. Bonds: Poor, Nature. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Herleva Harper, Female Half-Elf Bard 2
Medium (4'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 290 gp. Sardonyx (70 gp). Deep green spinel (80 gp). Freshwater pearl (7 gp). 4 Antitoxin.


Social Check DCs


Shamil Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a blue vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her hair is silver, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is lazy, self-centered, vain, and jealous.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Shamil was born on a far southern forest where she grew up under the tutelage of her mother, an expert Fortune-teller. After a long history of fighting, Shamil and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Immigrant, Attractive. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shamil Miggledy, Female Gnome Druid 14
Small (3'6") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 91 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)7 (-2) 12 (+1)15 (+2)
Skills Medicine +6, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 1000 gp. Golden pearl (50 gp). Blue quartz (5 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Osco Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing colorful clothing, dressed as a Layabout. With a patchy brown beard and wild brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice, Fighting, Gifted. Bonds: Adventurer. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Osco Wildheart, Male Halfling Cleric 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp.


Social Check DCs


Gennal Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright yellow suits and hats. His tied-back hair is golden. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered dancing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable.

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Gennal Schwartz, Male Half-Elf Cleric 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)10 (+0) 11 (+0)9 (-1)
Skills Arcana +3, Deception +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp. Rhodochrosite (15 gp). Red-brown spinel (120 gp).


Social Check DCs


Erias Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is greasy and uncared for. His amber eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Erias Silveraxe, Male Dwarf Barbarian 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 18 (+4)11 (+0) 16 (+3)13 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 400 sp.


Social Check DCs


Juliana Marlee, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many green ritualistic tattoos. She prefers to wear brown pants and tee shirts. Her silver hair is drawn into a tight pony tail with a card scrunchie. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She plays an instrument quite well.

History: She was born to loving parents in a slum to the west. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Slave. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Juliana Marlee, Female Human Adept 10
Medium (5'0") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 9 (-1)15 (+2)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 18000 sp.


Social Check DCs


Norman Royston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting grey shirt and pants. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Norman was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a Carpenter soon after.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Job, Family. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Norman Royston, Male Human Adept 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Megren Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her bronze crest is heavily combed to the left. Her face is covered beneath a completely black helmet.

Personality: She can speak with the recently deceased. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered painting. Due to her spouse's obsession with being a Miner they were divorced and she won custody of their daughter. She worked as a Scribe, and she later adopted a second daughter.

Motivation: To reunite with her absent mother; and doesn't want to be a scribe and was forced into it by her family

Ideals: Entrepeneur, Gifted, Artistic. Bonds: Family. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Megren Daardendrian, Female Dragonborn Warlock 4
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)5 (-3) 14 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp.


Social Check DCs


Ida Atherton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she usually wears her brown robe and has her nunchaku always slung over her shoulder. She wears her hair in dreadlocks. She has several tiny amethyst earrings on each ear.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cartwright arts, while her father instructed her in etiquette, music and courtly manner. Ida liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She got away from her former life and has fallen to alcoholism.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Addict. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Ida Atherton, Female Human Warrior 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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