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NPC Generator

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Advanced [show]


Morana Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: This woman dresses well, typically a more casual-formal manner. She is muscular with a powerful set of arms. With wild blonde hair. She wears a mask on her face.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Morana was raised in a hard working conservative environment. She struck it rich when she found rare goods in large quantities. She inherited the family business which she has now maintained for 3 years.

Motivation: She has money and likes to spend it.

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Job, Rich. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Morana Brazzik, Female Dwarf Warrior 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)10 (+0) 12 (+1)5 (-3)
Skills Athletics +2, Performance -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp. 1 Good lock.


Social Check DCs


Sindri Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His long silver hair is drawn into a two foot long braid. He has green eyes and a blue hat with a black feather.

Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sindri took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Disease, Fearful. Bonds: Nature, Immigrant, Job. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Sindri Scheppen, Male Gnome Commoner 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)7 (-2) 15 (+2)10 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: 400 sp. Tiger eye turquoise (16 gp). 1 Masterwork Common Melee.


Social Check DCs


Isabella Blumenthal, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her golden hair is matted, messy, and big. Her violet eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born at the edge of vast plains. There was a wharf not far from home where she often wandered off to fish. She's since become an addict/alcoholic.

Motivation: She feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Addict, Fearful. Bonds: Nature. Occupation: Bowyer

Voice: Hollow voice

Attributes [hide]

Isabella Blumenthal, Female Half-Elf Rogue 10
Medium (4'9") Half-Elf, Lawful Good (CR 10)
Armor Class 11
Hit Points 44 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, History +5
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5

Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" southern man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He sports a long chestnut beard, and similarly colored long hair. He has several tiny emerald earrings on each ear.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Fonkin Oomtrowl, Male Gnome Commoner 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)18 (+4) 7 (-2)14 (+2)
Skills Arcana +6, Athletics +2
Senses Passive Perception 8
Languages Common, Gnome, Giant, Celestial, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 240 gp. 1 Darkwood Shield.


Social Check DCs


Pogranix Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a green Stetson hat and green clothes. She is muscular with a powerful set of arms. Her brass crest is matted, messy, and big. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born to a criminal king-pin and mafia family After coming to the age of reason, Pogranix took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has a rivalry with the Church that dominates her actions; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Criminal record, Religious. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Pogranix Xephyrbahnor, Female Dragonborn Commoner 6
Medium (6'4") Dragonborn, Lawful Evil (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6

Possessions: 200 gp. 1 Masterwork Heavy steel shield. 1 Full Plate. 1 Masterwork Light steel shield.


Social Check DCs


Naivara Mitchell, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is dressed in a clean violet cloak covering her clean studded leather. She is muscular with a powerful set of arms. She sports red long hair. Her eyes are blue and catlike.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She feeds upon the attention of others.

History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting illithids, the young Naivara began to lead the lost caravan. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Passionate, Entrepeneur. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Naivara Mitchell, Female Half-Elf Commoner 3
Medium (5'4") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Mardnab Munggen, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She tends to wear a blue poncho over her likewise colored trousers and shirt. Her hair is always cut to a buzz. Her gray eyes are passionate and lively.

Personality: Cocky and sure of herself, she believes she is the best Knight born in the past three hundred years. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born on a small isolated farm. She went to a religious school and was inspired by the priests there in charitable deeds. She then took over the family business and is one of the better Knight for hire.

Motivation: To be a Engraver again.

Bonds: Job, Family, Nature, Religious. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Mardnab Munggen, Female Gnome Warrior 3
Small (3'1") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Henry Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large yellow mantle and cape that has been intricately interwoven into his black robe. He has styled his red hair well, parting it to the left. His green eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Philantrophist. Bonds: Has a crush, Adventurer, Religious. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Henry Berevan, Male Half-Elf Fighter 4
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Violet garnet (800 gp). Banded agate (15 gp). Red-brown spinel (60 gp). 1 Minor magic item.


Social Check DCs


Patrick Washington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His auburn hair is styled in orderly dreadlocks. He has blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record, Adventurer. Occupation: Bowyer

Voice: Australian accent

Attributes [hide]

Patrick Washington, Male Human Adept 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)16 (+3) 8 (-1)16 (+3)
Skills Perception +1, Persuasion +5
Senses Passive Perception 15
Languages Common, Giant, Abyssal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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