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NPC Generator

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Advanced [show]


Mamnen Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: Born to a pair of adventurers, Mamnen grew up listening to his father's many stories. He was an apprentice working in his father's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Mamnen Instinct, Male Tiefling Commoner 3
Medium (5'2") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gurdis Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She likes to wear ponchos typically of a light brown in addition to tight pants. She wears her red hair up. Her green eyes dart from person to person to random spaces in the air.

Personality: She is calm most of the time but flees social interaction. She invites people to come help in her community garden.

History: Gurdis lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gurdis took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She has since lost track of the people in her past.

Motivation: Wants a kiss; and her spouse's relatives view her with great suspicion

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Family, Nature, Has a crush. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Gurdis Bigtoe, Female Dwarf Wizard 12
Medium (3'9") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 75 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 11 (+0)6 (-2)
Skills Athletics +6, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 2000 gp. Violet garnet (500 gp). Deep blue spinel (500 gp). Azurite (11 gp). Blue star sapphire (800 gp). Chrysoberyl (150 gp). Fire opal (800 gp). Rhodochrosite (11 gp). Golden yellow topaz (500 gp). Lapis lazuli (11 gp). Jade (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Habor Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. He has dyed his greying brown hair a little too much giving a sharp brown color. He has white eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Merchant mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Habor Righteous, Male Tiefling Rogue 4
Medium (5'10") Tiefling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 14 (+2)18 (+4) 11 (+0)9 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Gnome, Draconic
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 41000 sp.


Social Check DCs


Great Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a pastel shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her fur, while still mostly cinnamon, has prominent grey streaks. Her eyes are amber.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is harsh and unforgiving.

History: Great lived on a farm with her father, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Great Thunder, Female Tabaxi Bard 7
Medium (6'5") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 14 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing brown shirts, loose pants, and blazers most of the time and is in decent physical shape. His fur, while still mostly cinnamon, has prominent grey streaks. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Moon was raised in a hard working conservative environment. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Bonds: Attractive, Adventurer, Job, Religious. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Moon Moon, Male Tabaxi Druid 7
Medium (6'7") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Nature +6, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Giant, Celestial
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 700 gp.


Social Check DCs


Sybil Upton, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her golden hair is braided into rings. Her eyes are amber and beady.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sybil is combative with any and all who dare try her patience in the slightest.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to travel the world and help people.

Motivation: An old rival family wants her found.

Ideals: Philantrophist, Justice, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Sybil Upton, Female Human Wizard 9
Medium (5'4") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)14 (+2) 8 (-1)15 (+2)
Skills Performance +5
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +0 / 3d4-3, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1500 gp. Large well-done wool tapestry (400 gp). Old masterpiece painting (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy green suit. His purple hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He enjoys reading and quiet.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He has a crush on the local Barrister; and he's attracted to the pc

Ideals: Logical, Gifted. Bonds: Attractive, Adventurer, Has a crush. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Thamuz Ambition, Male Tiefling Commoner 13
Medium (5'2") Tiefling, Neutral Good (CR 13)
Armor Class 12
Hit Points 44 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Athletics +4, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +4

Possessions: 600 pp. White pearl (60 gp). Malachite (10 gp). Malachite (10 gp). Banded agate (10 gp). Malachite (10 gp). Freshwater pearl (10 gp). Iolite (40 gp). Rich purple corundum (1100 gp). Tourmaline (60 gp). Aquamarine (700 gp). Blue sapphire (1100 gp). 1 Medium magic item.


Social Check DCs


Mary Clinton, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. With wild silver hair. She wears large thick round spectacles.

Personality: She acts crazy and hedonistic. Her job bores her to no end. She has decided to make it more interesting.

History: Her father raised her in a mountain cabin. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted arcane powers by her dying sister.

Motivation: Meet up once more with her childhood friend; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted. Flaws: Hedonist. Bonds: Adventurer, Criminal record, Nature. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Mary Clinton, Female Human Barbarian 7
Medium (4'8") Human, True Neutral (CR 7)
Armor Class 9
Hit Points 42 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 5 (-3)18 (+4) 11 (+0)16 (+3)
Skills Acrobatics +2, Religion +7
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Sylvan, Draconic
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +7

Possessions: 1000 gp.


Social Check DCs


Euphemia Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Euphemia was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and balancing her hectic life and new shepherd responsibilities is difficult

Flaws: Insane, Mundane, Antagonistic, PTSD. Bonds: Job. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Euphemia Elderberry, Female Halfling Expert 5
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 17 (+3)16 (+3)
Skills Animal Handling +6, Investigation +6
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Celestial, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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