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NPC Generator

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Advanced [show]


Gildmak Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He has never given up on his singing dream.

Motivation: He's looking for his big break; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gildmak Honeypot, Male Halfling Wizard 11
Small (3'0") Halfling, Chaotic Evil (CR 11)
Armor Class 16
Hit Points 23 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)20 (+5) 9 (-1)9 (-1) 14 (+2)10 (+0)
Skills Athletics +2, Insight +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +9 / 3d8+5, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3200 gp.


Social Check DCs


Arnold Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely violet suit with white socks and a vest with buckled shoes. His blonde hair is knotted and matted. His thin eyebrows rest above his beady green eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Navigator in town.

History: The child of a Servant, who enjoyed hunting, Arnold was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Nature, Mentor. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Arnold Runghold, Male Half-Elf Ranger 12
Medium (5'5") Half-Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 38 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 9 (-1)11 (+0) 16 (+3)15 (+2)
Skills Insight +7, Stealth +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 3d10-3, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 4000 gp. Canary diamond (5000 gp). Star rose quartz (60 gp).


Social Check DCs


Foxilon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many brown ritualistic tattoos. He is wearing colorful clothing, dressed as a Junk Dealer. He has a small bristly mustache and wavy brown hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the south. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is a Doppelganger in disguise. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He has passion for adventuring and risk; and to clean up the streets

Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Adventurer, Guardian. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Foxilon Stoutman, Male Halfling Fighter 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 32 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)15 (+2) 16 (+3)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Hematite (7 gp).


Social Check DCs


Akmen Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man is dressed in an above average manner. He wears his red hair up. He wears a mask on his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Professionalism. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Akmen Sympathy, Male Tiefling Warrior 8
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 66 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Athletics +4, Deception +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +6

Possessions: 400 gp. A roughly beaten golden orb (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His hair is long and chestnut with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.

History: Robert lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to raise his children well.

Ideals: Athletic. Flaws: Fearful. Bonds: Poor, Job, Family, Guardian. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Robert Lindsay, Male Human Monk 11
Medium (6'5") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Medicine +7, Stealth +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4

Possessions: 600 gp. Rhodochrosite (15 gp). Chrysoprase (40 gp). Aquamarine (600 gp). Tiger eye turquoise (15 gp). Iolite (40 gp). Deep green spinel (140 gp). Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astar Madness, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black leather gloves, a black jacket, and tight pants. His hair is white and very short. He wears a mask on his face.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His mother raised him in a mountain cabin. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father; and he is unsatisfied with his job

Ideals: Athletic. Bonds: Job, Immigrant, Nature, Family. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Astar Madness, Male Tiefling Adept 5
Medium (6'1") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Vonbin Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is cut short. He wears an eyepatch.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Vonbin grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and retire the richest man in the east

Ideals: Logical, Entrepeneur. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Vonbin Ungart, Male Dwarf Bard 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 66 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills Insight +5, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 2000 gp. Rich purple corundum (1200 gp). Eye agate (14 gp). Alexandrite (200 gp). Aquamarine (200 gp). Blue sapphire (1200 gp). Chrysoprase (40 gp). Jasper (40 gp). Tiger eye turquoise (14 gp). Obsidian (14 gp). 1 Minor magic item.


Social Check DCs


Rûkdûg Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is blonde, silky, and of moderate length. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Rûkdûg studied abroad. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Insane. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rûkdûg Tattersall, Male Half-Orc Bard 3
Medium (5'9") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)7 (-2) 15 (+2)7 (-2)
Skills Intimidation +0, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2200 sp.


Social Check DCs


Theodoric Alton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a brown collared shirt and violet pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His black hair and beard is wavy and long. He has a tattooed face.

Personality: He has a massive crush on the younger sibling of the Slave Trader who has hired him part-time. The war was a terrible time for him, and Theodoric does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Tailor, his father struggled to pay the bills. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Has a crush, Military, Poor. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Theodoric Alton, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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