Igden Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Butcher. He has a penchant for wearing a ring with an oversized emerald on his right hand. He wears a broad hat to hide his balding. He wears large thick round spectacles.
Personality: This man loves music and to teach people music more than just about anything. Energy wise he seems alert and responsive.
History: He comes from a rich northern family. Like his father and his sister before him, after school he went straight into learning to become a Butcher. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He loathes his own lifestyle; and he is unsatisfied with his job
Ideals: Artistic, Professionalism. Flaws: Depressed. Bonds: Rich, Job, Adventurer. Occupation: Butcher
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp.
Namfoodle Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His eyes are a pleasant violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Sailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many giants want him driven away; and he desires power and/or immortality
Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Family, Adventurer, Enemies. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Terran
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10 pp. 1 Minor magic item.
Xappan Power, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly dark red, has prominent grey streaks. His red eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the east. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the east, but his parents moved at a very young age to the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Pacifist, Fighting. Bonds: Immigrant, Rich. Occupation: Weaver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 6)
Armor Class 8
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 13 (+1) | 10 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 7000 sp. 1 Minor magic item.
Therlin Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in collared shirts and wears a proper scarf over her head. She keeps her silver hair in a flapper bob. Her hazel eyes lackadaisically let the world flow into them.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Therlin was born on a far northern desert where she grew up under the tutelage of her mother, an expert Map Maker. She moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Passionate, Justice. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 19 (+4) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4000 cp. 7 Acid flasks.
Cloud Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his pastel robe and has his greatsword always slung over his shoulder. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a card on it. He has lavender fur. His eyes are green.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Revenge; and to reunite with his old friends
Ideals: Disciplined. Flaws: Fearful, Disease. Bonds: Adventurer, Enemies. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp.
Ishgha Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. He has done his best to style his white hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Ruler like his mother before him.
Motivation: He wants revenge against drow; and someone believes him a fraud
Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Job, Enemies. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 360 gp. 4 Thunderstones.
Cora Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered brigands who tried to eat her hand. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and she is currently in port desperately looking for someone to get her out
Flaws: Insomniac, Shy. Bonds: Enemies, Slave. Occupation: Fisher
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 181 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 19 (+4) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Goblin, Infernal
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 5000 gp. Moss agate (10 gp). Blue diamond (8000 gp). Golden yellow topaz (200 gp). Red spinel (50 gp). Citrine (60 gp). Black opal (500 gp). Carnelian (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Lia Withrethin, Female Elf [Permalink]
Personal [hide]
Description: She wears professional attire. Her tied-back hair is auburn. Her brown eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She served in the navy to pay for her family's outstanding loans. Over the years she perfected her riding and shooting skills. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and she uses money and sex appeal to get what she needs
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Military, Nature. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 35 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 gp. Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A delicate brass dragon egg (90 gp). Jeweled electrum ring (7000 gp). Golden circlet with four aquamarines (4000 gp). 1 Medium magic item.
Helen Kelsey, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears bulky grey painted plate armor. Her golden hair is smooth and relatively long. She has several tiny amber earrings on each ear.
Personality: Abrasive and pushy, she has a hard time making friends. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born several months after her mother was called into army service. A gifted student she started as a Mortician, but she got bored and became a Sculptor. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Flaws: Antagonistic. Bonds: Rich, Adventurer, Military, Job. Occupation: Sculptor
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
Possessions: 50 gp. Red garnet (110 gp).
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