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NPC Generator

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Advanced [show]


Kelter Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries halberds. His head has been shaved. His thin eyebrows rest above his beady green eyes.

Personality: Kelter is depressed about a lot of things. He tends to be a nihilist. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north to a Layabout, Kelter learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Layabout job and began his own company from there.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.

Ideals: Fighting, Logical. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Layabout

Voice: Speaks in third person

Attributes [hide]

Kelter Hogcollar, Male Halfling Wizard 9
Small (3'1") Halfling, Neutral Good (CR 9)
Armor Class 13
Hit Points 22 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Infernal
Attacks Melee +0 / 3d4-3, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 800 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


Leucis Allure, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his green robe and has his trident always slung over his shoulder. He wears his red hair down. He has silver eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Leucis grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his sister's freedom.

Motivation: To clean up the streets.

Bonds: Guardian, Rich, Adventurer, Family. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Leucis Allure, Male Tiefling Commoner 6
Medium (6'8") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)16 (+3) 8 (-1)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Giant, Infernal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 6000 sp. Rhodochrosite (14 gp). Smoky quartz (70 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carlin Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tan shirt with thin yellow vertical stripes and white pants. Her chestnut hair, when down, is lengthy. She has green eyes.

Personality: Carlin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not trust anyone and sleeps with one eye open.

History: Born to a Ploughman, her father struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tanner. She then took over the family business and is one of the better Tanner for hire.

Motivation: She is not mentally stable, and does not behave rationally; and expand her business

Ideals: Extrovert. Flaws: Insomniac, Insane. Bonds: Poor, Job. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Carlin Gobblefirn, Female Gnome Sorcerer 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Waywocket Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'0" and is a bit bulky. She is very muscular particularly in the legs. She wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longbow, just in case. She has a very tight haircut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: Waywocket wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Waywocket grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Waywocket. She became a Actor soon after.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Disciplined, Gifted. Bonds: Attractive, Criminal record, Job. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Waywocket Gobblefirn, Female Gnome Bard 12
Small (3'0") Gnome, True Neutral (CR 12)
Armor Class 14
Hit Points 95 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 18 (+4)15 (+2) 11 (+0)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 4000 gp. Violet garnet (1300 gp). Sardonyx (40 gp). Aquamarine (1300 gp). Bloodstone (40 gp). Citrine (40 gp). Iolite (40 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John L'Fondant, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of topaz and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. His silver hair is lengthy and is close to two feet long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Criminal record. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

John L'Fondant, Male Half-Elf Rogue 2
Medium (5'2") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)10 (+0) 9 (-1)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 150 gp.


Social Check DCs


Marbas Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His blue hair is kept up in a ponytail inside a deerstalker hat. His eyes are black and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Sold as a small child to a brothel owner, Marbas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, his parents were killed by a illithids raid, leaving Marbas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and wants to work out more often

Ideals: Athletic. Bonds: Attractive, Poor, Enemies, Mentor. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Marbas Knack, Male Tiefling Aristocrat 3
Medium (5'0") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 8 (-1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dayereth Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a red handlebar mustache and slicked back red hair. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and many giants want him driven away

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Dayereth Amastacia, Male Elf Monk 11
Medium (4'8") Elf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)14 (+2) 10 (+0)17 (+3)
Skills Religion +6, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Elven, Druidic, Infernal
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1300 gp. Amethyst (100 gp). White pearl (100 gp). Black pearl (1400 gp). Rhodochrosite (10 gp). Chrysoberyl (100 gp). Silver pearl (100 gp). Iolite (80 gp). Peridot (80 gp). Brown-green garnet (100 gp). Eye agate (10 gp).


Social Check DCs


Aldous Sutherland, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a brown wide-brimmed hat and brown clothes. His whole body is exceptionally muscular. His head has been shaved. His amber eyes peer out from beneath his wide-brimmed brown hat.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Immigrant, Family, Rich. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Aldous Sutherland, Male Human Adept 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 17 (+3)12 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 600 gp.


Social Check DCs


Dalgal Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He carries with him a set of scimitars on his belt, each one with a sapphire on the hilt. His hair, while still mostly chestnut, has prominent grey streaks. His violet eyes peer out from beneath his deerstalker grey hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a wizard, Dalgal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Depressed, Addict. Bonds: Attractive, Mentor. Occupation: Performer

Voice: Sensual and smooth

Attributes [hide]

Dalgal Bigtoe, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)15 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Athletics +1
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 370 gp.


Social Check DCs

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