Ella Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and is well dressed, but even with her fine clothing she looks run-down. Her white hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She exudes charisma. She is a tour de force of persuasion. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Ella was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to her current location. She has worked as a Animal Trainer like her mother before her.
Motivation: Sabotage a competitor; and to clean up the streets
Bonds: Attractive, Enemies, Job, Immigrant, Guardian. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Ignan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rhodochrosite (10 gp). Freshwater pearl (10 gp). Tiger eye turquoise (10 gp). Chrysoprase (60 gp).
Mardred Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is renowned for her bright grey dresses and hats. Her brown hair is cut short with large spiked bangs in the front. Her eyes are likewise blue.
Personality: Cocky and sure of herself, she believes she is the best Slave Trader born in the past three hundred years. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Mardred hails from a village terrorized by goblins. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mardred took refuge in the large cave and found the beat up halberd and armor she uses now. She has set out to sabotage the competition.
Motivation: Wants a kiss; and many goblins want her driven away
Ideals: Fighting. Bonds: Job, Nature, Enemies, Has a crush. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 150 gp. Bloodstone (70 gp).
Fistula Sheldon, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a white cloak and cross-gartered black stockings, marred by chocolates. Her tied-back hair is auburn. She has brown eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. After a long history of fighting, Fistula and her spouse have recently divorced.
Motivation: An old rival family wants her found.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 14)
Armor Class 11
Hit Points 67 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +4
Possessions: Eye agate (12 gp). Golden pearl (70 gp). Red garnet (70 gp). Fiery yellow corundum (900 gp). Golden pearl (70 gp). Jade (70 gp). Hematite (12 gp). Deep blue spinel (1200 gp). Blue quartz (12 gp). Chrysoprase (40 gp). Alexandrite (1200 gp). Lapis lazuli (12 gp).
Ruloth Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'8" when asserting herself. Her crest is brass and curly. Her eyes are a pleasant gold.
Personality: Ruloth hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is able to make almost anything out of random pieces of junk.
History: She was born at the edge of vast plains. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Painter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 800 gp. Star ruby (400 gp). Aquamarine (900 gp). Rock crystal (50 gp). Golden yellow topaz (900 gp). Chrysoberyl (90 gp). Jasper (50 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.
Emerald Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'11". She wears a pastel costume with the symbols of strength on her torso. She keeps her long yellow fur kept up in a rat tail. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born on a small isolated farm. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. She hasn't told them the truth, but wants to settle down with them.
Motivation: To share knowledge with the world; and she's attracted to the pc
Ideals: Artistic, Logical. Bonds: Nature, Family, Has a crush. Occupation: Healer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1300 sp.
Irann Amastacia, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'11" and wears a tan shirt with thin white vertical stripes and yellow pants. Her blonde hair is drawn into a tight pony tail with a skull scrunchie. She is very pretty but has cold, dead eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has gone from town to town working and never settling down anywhere, but has fallen for a local Seamstress. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC; and wants her loneliness to end
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Bookbinder
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Just what you see.
Griselda Hailey, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She dresses well, typically a more casual-formal manner. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair, when down, is lengthy. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: The child of northern immigrants she idolized her mother. She moved out west to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Passionate. Bonds: Attractive, Slave, Criminal record, Immigrant. Occupation: Mortician
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Trail Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a robe, a symbol of luck around his neck, and a scimitar on his belt. He wears a deerstalker hat to cover his moderate length gray fur. His yellow eyes dart from person to person to random spaces in the air.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Greedy, Racist. Bonds: Poor, Job. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 62 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: Silver ewer (20 gp). Sapphire pendant on gold chain (2100 gp). Old masterpiece painting (1900 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Burgell Offund, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large blue mantle and cape that has been intricately interwoven into his black robe. He has styled his blonde hair well, parting it to the left. His hazel eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Burgell was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Flaws: Emotional. Bonds: Family, Job, Adventurer, Rich. Occupation: Slave Trader
Voice: Hollow voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 60 pp. Black pearl (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
