Hupe Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He wears red leather gloves, a red jacket, and tight pants. He has a moderate pudge and is not very fit. His golden hair is cut jaggedly and amateurishly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 8 years.
Motivation: Sabotage a competitor; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Addict, Insane. Bonds: Job, Military. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 210 gp.
Right-Handed Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His lavender fur is smooth and relatively long. He has several tiny opal earrings on each ear.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he desires power and/or immortality
Ideals: Disciplined, Opinionated. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 21 (+5) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +8 / 2d10+5, Grapple +5
Possessions: 9000 sp. Alexandrite (1300 gp). Iolite (50 gp). Deep blue spinel (1300 gp). Banded agate (10 gp).
Drifting Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His black fur is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the north, but his parents moved at a very young age to the east. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drifting fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 15)
Armor Class 10
Hit Points 85 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 400 pp. Alexandrite (1600 gp). Carnelian (80 gp). Rock crystal (80 gp). Sard (80 gp). Jasper (80 gp). Jade (110 gp). Star ruby (700 gp). Peridot (80 gp). Moonstone (80 gp). Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). Black pearl (1600 gp). 1 Medium magic item.
Corkitron Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is kept up in a ponytail inside a broad hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Corkitron was born with his mother's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Courier, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 16
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 32000 sp. 1 Minor magic item.
Dayereth Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, constantly wearing a yellow suit, blue shirt, and black tie. His long black hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Calm and collected, he is a well trained Fortune-teller. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Dayereth hails from a village terrorized by dire rats. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He feels threatened by others.
Flaws: Fearful. Bonds: Attractive, Job, Enemies, Military. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Eldeth Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is golden and very short. She has a dull look in her gray eyes.
Personality: She is happy with her job as a Map Maker. She turns her eye from what people do, preferring to live and let live. She believes the world needs to unite to get rid of dire rats once and for all.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her mother was a mechanic, and taught her how to fix just about anything. She became a Map Maker soon after.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she has a rivalry with the church that dominates her actions
Ideals: Artistic, Persistence. Bonds: Rich, Job, Enemies, Religious. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 6 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 130 gp.
Dagger In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. Her orange fur is long and unkept. She has a dull look in her green eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and money/treasure
Ideals: Artistic. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Rich. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 12 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 900 gp. Aquamarine (800 gp). Sard (60 gp). Red garnet (80 gp). Obsidian (5 gp).
Uadjit Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a green vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her green boots flare out at the collars. She keeps her black crest in a pixie cut. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She also hits on women, regardless of circumstances.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was taken as a slave by a traveling circus and forced to perform She has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. She hasn't told them the truth, but wants to settle down with them.
Motivation: She wants to get laid.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Has a crush, Slave. Occupation: Unemployed
Voice: Spits words with contempt
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
Possessions: Pink pearl (150 gp). Aquamarine (200 gp).
Kathra Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman typically wears brown cloth garments or leather armor. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. During her travels, Kathra and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kathra discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Kathra fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Many orcs want her driven away; and she wants revenge against orcs
Ideals: Passionate. Bonds: Poor, Enemies, Religious, Mentor. Occupation: Slave Trader
Voice: Timid voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 57 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Golden circlet with four aquamarines (2000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
