Fax Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. His white crest is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling gold eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He is content.
Ideals: Philantrophist. Flaws: Impulsive, Mundane. Bonds: Attractive, Poor. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 2000 sp. Amethyst (160 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate. 1 Full Plate.
Naamah Wary, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a robe, a symbol of the sun god around her neck, and a halberd on her belt, and sports empty pouches on her belt. Her hair is chestnut and curly. She has a dull look in her silver eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Naamah was born with her father's beautiful face. She dropped out of school before completing her studies. She got away from her former life and has fallen to alcoholism.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Shipwright
Voice: Eastern European accent
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 150 gp. 1 Good lock.
Seebo Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His chestnut hair is cut jaggedly and amateurishly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now owns his own business.
Motivation: To unite with his brother.
Bonds: Attractive, Has a crush, Family, Rich, Job. Occupation: Body Guard
Voice: Italian accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 7)
Armor Class 10
Hit Points 48 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Smoking Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown fur is smooth and relatively long. She wears crescent spectacles with a black brim.
Personality: She has always had a great fascination with Human culture. She takes great joy in being the best Miller in town.
History: She was born to loving parents in a slum to the north. Her martial abilities were realized during a raid on her village. She struck the Miller job and began her own company from there.
Motivation: Wants to open a new tavern; and to be a bellfounder again
Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Job, Poor. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. Moss agate (11 gp). 1 Masterwork Uncommon Weapon.
Flask In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'9". He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop fur cut. His eyes are amber.
Personality: Flask is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his father.
History: He was raised by priests from a young age. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert, Entrepeneur. Bonds: Poor, Religious, Mentor. Occupation: Shipwright
Voice: Rolls R's
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp.
Kerkad Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He keeps his long silver crest kept up in a rat tail. His red eyes are passionate and lively.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Kerkad grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kerkad took refuge in the ruined castle and found the beat up dagger and armor he uses now. After a long history of fighting, Kerkad and his spouse have recently divorced.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Flaws: Cynical, Antagonistic. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 7)
Armor Class 10
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 30000 cp. Azurite (11 gp).
Lavinia Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is auburn and very short. She wears crescent spectacles with a black brim.
Personality: She is a Mason first and foremost. She believes firmly that knowledge should be universal. She cannot resist a sob story and will often dote over anyone who has one.
History: She was always a brilliant, if unscrupulous mind. Her childhood dream was to be a Barrister, but she was a colossal failure. She tends to her Mason job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new mason responsibilities is difficult
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Mason
Voice: Old Prospector
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp.
Seraphina Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a red vest and prefers brown and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her brown hair down. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Seraphina is combative with any and all who dare try her patience in the slightest.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She was taken from her home at a very young age. Days after completing her studies, news broke out that her hometown was attacked by orcs. Seraphina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Many orcs want her driven away.
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Enemies, Slave. Occupation: Baker
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 370 gp. 1 Masterwork Uncommon Weapon.
Spear Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear brown clothing when she does not wear armor. Her fur is cinnamon and curly. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She served in the navy to pay for her family's outstanding loans. A few years later when the west was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she feels that her past leaves her morally obligated to help
Ideals: Logical. Bonds: Enemies, Military, Immigrant, Criminal record. Occupation: Painter
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 38000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
