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NPC Generator

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Advanced [show]


Malmûg Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He keeps his golden hair in a pixie cut. His hazel eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Malmûg embodies much of what other species detest in the Half-Orcs. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When Malmûg reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Malmûg and his spouse have recently divorced.

Motivation: He has a crush on the local Apothecary; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Religious, Military, Has a crush. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Malmûg Camden, Male Half-Orc Wizard 2
Medium (6'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1600 sp. 1 Breastplate.


Social Check DCs


Gilbert Gladstone, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His auburn hair is knotted and matted. His eyes are green and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Justice, Logical, Fighting. Flaws: Ugly, Mundane. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Gilbert Gladstone, Male Human Rogue 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 6 (-2)9 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1000 cp. Banded agate (9 gp).


Social Check DCs


Raymond Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of bows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Adventurer mother left him crippled. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Entrepeneur, Fighting. Flaws: Shy, Disease. Bonds: Rich. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Raymond Roscoe, Male Human Bard 11
Medium (6'4") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 1600 gp. White pearl (70 gp). Chrysoprase (70 gp). Golden yellow topaz (300 gp). Violet garnet (300 gp). Rose (70 gp). Banded agate (12 gp). Chrysoprase (70 gp). Brown-green garnet (70 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cecily Mori, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. Her blonde hair is long and unkept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 3 years.

Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Slave, Job. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cecily Mori, Female Half-Elf Barbarian 3
Medium (4'8") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pandjed Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He carries a battered kukri and tarnished monstrous two handed axe as well. He has wavy copper crest. His eyes are gold.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small forest village. Pandjed was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Fighting, Gifted, Philantrophist. Bonds: Nature, Religious. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Pandjed Nemmonis, Male Dragonborn Bard 13
Medium (6'5") Dragonborn, Lawful Evil (CR 13)
Armor Class 9
Hit Points 93 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 18 (+4)13 (+1)
Skills History +5, Perception +8
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 500 pp. A life-sized copper and silver statuette of a cockatrice. (90 gp). Gold dragon comb with red garnet eye (1600 gp).


Social Check DCs


Tiaathque Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is wearing a long, tan cloak. She wears a deerstalker hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She dislikes all the random violence that takes place in the east. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: She was born several months after her father was called into army service. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels threatened by others; and she wants nothing more than to rejoin the army

Ideals: Pacifist, Artistic, Persistence. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Tiaathque Mellerelel, Female Elf Adept 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)16 (+3) 10 (+0)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Elven, Orc, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Jade (90 gp). Rhodochrosite (10 gp). Red-brown spinel (90 gp). 1 Half-Plate.


Social Check DCs


Aasathra Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'2" southern woman, she wears silk and lounges about seductively. Her white crest is heavily combed to the left. Her eyes are a pleasant gold.

Personality: Aasathra wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She misses her home and complains about the freezing weather, even in summer.

History: The child of a Assassin, who enjoyed hunting, Aasathra was taken on many hunting expeditions. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Aasathra's homeland. Aasathra decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Fighting. Bonds: Attractive, Immigrant, Nature. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Aasathra Yarjerit, Female Dragonborn Adept 4
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 7000 sp.


Social Check DCs


Orianna Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she wears just a green suit. Her black hair is long and unkept. She wears a mask on her face.

Personality: Prone to second guessing herself, she comes off as nervous. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a wizard, Orianna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father took her hunting and taught her how to get in the mind of other creatures. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Expand her business; and she feels the way she acts is they only way to get by in the world

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Mentor, Nature. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Orianna Tragedy, Female Tiefling Warlock 10
Medium (6'3") Tiefling, Chaotic Good (CR 10)
Armor Class 13
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)11 (+0) 15 (+2)19 (+4)
Skills Athletics +6, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 2100 gp. Gold music box (3000 gp). Jeweled electrum ring (3000 gp). Large well-done wool tapestry (600 gp). Carved bone or ivory statuette (40 gp). Large well-done wool tapestry (600 gp). Jeweled electrum ring (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frug Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright tan suits and hats. With bright chestnut hair and a scraggly beard. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Frug studied abroad. His psionic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Religious. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Frug Ironhide, Male Gnome Warlock 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)11 (+0) 17 (+3)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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