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NPC Generator

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Advanced [show]


Melech Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melech fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Persistence, Fighting. Flaws: Insomniac, Ugly. Bonds: Military. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Melech Abstract, Male Tiefling Fighter 6
Medium (6'2") Tiefling, True Neutral (CR 6)
Armor Class 9
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)18 (+4) 10 (+0)18 (+4)
Skills Animal Handling +3, Intimidation +7
Senses Passive Perception 10
Languages Common, Infernal, Elven, Ignan, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 800 gp. Iolite (50 gp). Moonstone (50 gp). Blue quartz (8 gp). Eye agate (8 gp).


Social Check DCs


Keyleth Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She dresses in blue turtlenecks beneath a grey coat with brown slacks. She wears a colorful flower in her blonde hair. She has blue eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.

History: She was born to loving parents in a slum to the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Athletic, Persistence. Bonds: Attractive, Criminal record, Poor. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Keyleth Sylvaranth, Female Elf Fighter 5
Medium (5'1") Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)11 (+0) 17 (+3)9 (-1)
Skills Nature +3, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 6000 sp. Red-brown spinel (130 gp). Aquamarine (1500 gp). 1 Minor magic item.


Social Check DCs


William Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a robe, a symbol of his god around his neck, and a crossbow on his belt. His whole body is exceptionally muscular. He has a brown handlebar mustache and slicked back brown hair. His violet eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He has achieved small success as a Sculptor.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting, Artistic, Logical. Bonds: Immigrant, Job. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

William Amakiir, Male Half-Elf Paladin 7
Medium (5'8") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 8 (-1)9 (-1) 13 (+1)12 (+1)
Skills Athletics +0, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp. Citrine (30 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kadana Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'6" has a big stupid grin on her face most of the time. She tends to wear a large black jacket. Her green crest is smooth and relatively long. Her fierce red eyes like to dwell on things.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father had invested heavily in several trade routes and wanted her to inherit them. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To be a Marshal again; and she has money and likes to spend it

Flaws: Terse, Secretive, Disease. Bonds: Rich, Job. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Kadana Xephyrbahnor, Female Dragonborn Commoner 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 14
Hit Points 18 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)11 (+0) 14 (+2)18 (+4)
Skills Insight +5, Intimidation +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: 11000 sp. Finely wrought small gold bracelet (50 gp). A delicate silver chain set with a tourmaline (50 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Folgûm Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white coat over a blue low-cut shirt, and a feathered hat upon his head, and is pretty ugly. With a patchy golden beard and wild golden hair. This hazel eyed southerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Folgûm is combative with any and all who dare try his patience in the slightest.

History: Born in the south to a Priest, Folgûm learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Priest job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Justice, Fighting. Flaws: Ugly, Shy. Bonds: Job. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Folgûm Livingstone, Male Half-Orc Bard 2
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)10 (+0) 9 (-1)9 (-1)
Skills Religion +2, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 180 gp.


Social Check DCs


Shivering Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears loose pants and a collared shirt complete with sweater beneath her coat. She wears her orange fur up. She tend to wears goggles to shield her eyes.

Personality: She is calm most of the time but flees social interaction. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Shivering grew up listening to her mother's many stories. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now travels the world, in search of power and loot.

Motivation: She has money and likes to spend it; and to reunite with her old friends

Ideals: Extrovert. Flaws: Shy, Insane. Bonds: Adventurer, Rich. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Shivering Shore, Female Tabaxi Warlock 7
Medium (5'5") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)11 (+0) 6 (-2)13 (+1)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp.


Social Check DCs


Seebo Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is greasy and uncared for. He has violet eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of southern immigrants he idolized his father. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He left for the south, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and someone believes him a fraud

Ideals: Gifted, Impeccable. Flaws: Ugly, Terse. Bonds: Enemies, Immigrant. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Seebo Tarkelby, Male Gnome Ranger 14
Small (3'4") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 118 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)15 (+2) 13 (+1)15 (+2)
Skills Athletics +5, Survival +6
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 6000 gp. Solid gold idol (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Medium magic item.


Social Check DCs


Bimpnottin Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears suspenders and tan workpants. Her shirt is brown, and she wears a heavy tan leather apron most of the time. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She takes great joy in being the best Bather in town.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. A freak accident while working with her Herbalist mother left her crippled. Recently the stress of being a Bather has made it difficult for her to sleep.

Motivation: To be a Herbalist again; and her religion dominates her actions

Flaws: Insomniac, Antagonistic, Disease. Bonds: Job, Religious. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Bimpnottin Nopenstallen, Female Gnome Monk 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)14 (+2) 10 (+0)6 (-2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 18000 sp. A roughly beaten golden orb (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A roughly beaten golden orb (30 gp). 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Grisha Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black costume with the symbols of the four houses of cards on his torso. He has done his best to style his white hair to look like a famous performer. His eyes are amber and beady.

Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. As long as the job gets done he does not care how it got done.

History: He was born in a small mountains village. Grisha liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end.

Ideals: Professionalism. Flaws: Ugly. Bonds: Has a crush, Nature, Religious. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Grisha Merton, Male Half-Orc Wizard 7
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 5000 sp.


Social Check DCs

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